Age | Commit message (Collapse) | Author |
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Nice for stack backtraces.
Windows-only for now.
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Check for NaN/Inf, print exec vectors, print temp registers.
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A breakpoint is much nicer than abort when gdb is attached.
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From Ramesh Dharan <rrdharan@vmware.com>
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Fixes segfault when sampling 1D textures.
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Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
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Add a module that will manage uploading and coalescing multiple
user-buffers, malloc-buffers and other random data that doesn't
happen to be in a GPU buffer already. The module stuffs multiple
little uploads into larger GPU buffers to reduce create/destroy
overheads, etc.
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Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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The draw module provides a similar interface to the driver which
is retained as various bits of hardware may be able to take on
incremental parts of the vertex pipeline. However, there's no
need to advertise all this complexity to the state tracker.
There are basically two modes now - normal and passthrough/screen-coords.
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