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2010-10-09gallivm: make use of new iround code in lp_bld_conv.Roland Scheidegger
Only requires sse2 now.
2010-10-09gallivm: optimize soa linear clamp to edge wrap mode a bitRoland Scheidegger
Clamp against 0 instead of -0.5, which simplifies things. The former version would have resulted in both int coords being zero (in case of coord being smaller than 0) and some "unused" weight value, whereas now the int coords will be 0 and 1, but weight will be 0, hence the lerp should produce the same value. Still not happy about differences between normalized and non-normalized...
2010-10-09gallivm: avoid unnecessary URem in linear wrap repeat caseRoland Scheidegger
Haven't looked at what code this exactly generates but URem can't be fast. Instead of using two URem only use one and replace the second one with select/add (this is what the corresponding aos code already does).
2010-10-09gallivm: more linear tex wrap mode calculation simplificationRoland Scheidegger
Rearrange order of operations a bit to make some clamps easier. All calculations should be equivalent. Note there seems to be some inconsistency in the clamp to edge case wrt normalized/non-normalized coords, could potentially simplify this too.
2010-10-09gallivm: optimize some tex wrap mode calculations a bitRoland Scheidegger
Sometimes coords are clamped to positive numbers before doing conversion to int, or clamped to 0 afterwards, in this case can use itrunc instead of ifloor which is easier. This is only the case for nearest calculations unfortunately, except linear MIRROR_CLAMP_TO_EDGE which for the same reason can use a unsigned float build context so the ifloor_fract helper can reduce this to itrunc in the ifloor helper itself.
2010-10-09gallivm: replace sub/floor/ifloor combo with ifloor_fractRoland Scheidegger
2010-10-09gallivm: faster iround implementation for sse2Roland Scheidegger
sse2 supports round to nearest directly (or rather, assuming default nearest rounding mode in MXCSR). Use intrinsic to use this rather than round (sse41) or bit manipulation whenever possible.
2010-10-09gallivm: fix trunc/itrunc commentRoland Scheidegger
trunc of -1.5 is -1.0 not 1.0...
2010-10-08gallivm: Remove unnecessary header.Vinson Lee
2010-10-08gallivm: Help for combined extraction and broadcasting.José Fonseca
Doesn't change generated code quality, but saves some typing.
2010-10-08llvmpipe: First minify the texture size, then broadcast.José Fonseca
2010-10-08gallivm: Move into the as much of the second level code as possible.José Fonseca
Also, pass more stuff trhough the sample build context, instead of arguments.
2010-10-08gallivm: Warn when doing inefficient integer comparisons.José Fonseca
2010-10-08gallivm: round rather than truncate in new 4x4f->1x16ub conversion pathKeith Whitwell
2010-10-08gallivm: Use the wrappers for SSE pack intrinsics.José Fonseca
Fixes assertion failures on LLVM 2.6.
2010-10-08gallivm: special case conversion 4x4f to 1x16ubKeith Whitwell
Nice reduction in the number of operations required for final color output in many shaders.
2010-10-08gallivm: Implement brilinear filtering.José Fonseca
2010-10-08gallivm: Fix copy'n'paste typo in previous commit.José Fonseca
2010-10-08gallivm: Clamp mipmap level and zero mip weight simultaneously.José Fonseca
2010-10-08gallivm: Use lp_build_ifloor_fract for lod computation.José Fonseca
Forgot this one before.
2010-10-08gallivm: Don't compute the second mipmap level when frac(lod) == 0José Fonseca
2010-10-08gallivm: Simplify lp_build_mipmap_level_sizes' interface.José Fonseca
2010-10-08gallivm: Do not do mipfiltering when magnifying.José Fonseca
If lod < 0, then invariably follows that ilevel0 == ilevel1 == 0.
2010-10-07gallivm: Vectorize the rho computation.José Fonseca
2010-10-06util: Cleanup util_pack_z_stencil and friends.José Fonseca
- Handle PIPE_FORMAT_Z32_FLOAT packing correctly. - In the integer version z shouldn't be passed as as double. - Make it clear that the integer versions should only be used for masks. - Make integer type sizes explicit (uint32_t for now, although uint64_t will be necessary later to encode f32_s8_x24).
2010-10-06gallivm: Compute lod as integer whenever possible.José Fonseca
More accurate/faster results for PIPE_TEX_MIPFILTER_NEAREST. Less FP <-> SI conversion overall.
2010-10-06gallivm: Only apply min/max_lod when necessary.José Fonseca
2010-10-06gallivm: don't apply zero lod_biasKeith Whitwell
2010-10-06gallivm: Combined ifloor & fract helper.José Fonseca
The only way to ensure we don't do redundant FP <-> SI conversions.
2010-10-06gallivm: Fast implementation of iround(log2(x))José Fonseca
Not tested yet, but should be correct.
2010-10-06gallivm: Use a faster (and less accurate) log2 in lod computation.José Fonseca
2010-10-06gallivm: Take the type signedness in consideration in round/ceil/floor.José Fonseca
2010-10-05pb: fix numDelayed accountingDave Airlie
we weren't decreasing when removing from the list.
2010-10-05pb: don't keep checking buffers after first busyDave Airlie
If we assume busy buffers are added to the list in order its unlikely we'd fine one after the first busy one that isn't busy.
2010-10-04draw: added userclip planes and updated variant_keydelphi
2010-09-30draw: check for null sampler pointersBrian Paul
http://bugs.freedesktop.org/show_bug.cgi?id=30516
2010-09-30gallivm: added some commentsBrian Paul
2010-09-30Revert "Prefer intrinsics to handrolled atomic ops."Tom Fogal
This reverts commit 5f66b340aa49c6bc8d0acb2d1a6f8e9a7ef2cb2e, quickly fixing 30514.
2010-09-30Prefer intrinsics to handrolled atomic ops.Tom Fogal
2010-09-30Implement x86_64 atomics for compilers w/o intrinsics.Tom Fogal
Really old gcc's (3.3, at least) don't have support for the intrinsics we need. This implements a fallback for that case.
2010-09-30gallivm: check for level=0 case in lp_build_minify()Brian Paul
This lets us avoid the shift and max() operations.
2010-09-30gallivm: More comprehensive border usage logic.José Fonseca
2010-09-30gallium/util: remove duplicated includeNicolas Kaiser
Remove duplicated include. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-09-30gallium/rtasm: remove duplicated includeNicolas Kaiser
Remove duplicated include. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-09-29gallivm: Use SSE4.1's ROUNDSS/ROUNDSD for scalar rounding.José Fonseca
2010-09-29draw: pass sampler state down to llvm jit stateBrian Paul
Fixes a regression caused from the change to make min/max lod dynamic state. https://bugs.freedesktop.org/show_bug.cgi?id=30437
2010-09-29draw: added viewport and cliptest flagsHui Qi Tay
Corrections in store_clip to store clip coordinates in AoS form. Viewport & cliptest flag options based on variant key. Put back draw_pt_post_vs and now 2 paths based on whether clipping occurs or not.
2010-09-29draw: cliptest and viewport done in a single loop in vertex shaderHui Qi Tay
Cliptesting now done at the end of vs in draw_llvm instead of draw_pt_post_vs. Added viewport mapping transformation and further cliptesting to vertex shader in draw_llvm.c Alternative path where vertex header setup, clip coordinates store, cliptesting and viewport mapping are done earlier in the vertex shader. Still need to hook this up properly according to the return value of "draw_llvm_shader" function.
2010-09-27llvmpipe: fix swizzling of texture border colorBrian Paul
The pipe_sampler_view's swizzle terms also apply to the texture border color. Simply move the apply_sampler_swizzle() call after we fetch the border color. Fixes many piglit texwrap failures.
2010-09-27ureg: support centroid interpolationLuca Barbieri