Age | Commit message (Collapse) | Author |
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Conflicts:
scons/gallium.py
src/gallium/auxiliary/pipebuffer/pb_buffer.h
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A variation of malloc buffers which get transferred to real graphics memory
when there is an attempt to validate them.
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Use tgsi_sampler struct as a base class. Softpipe subclasses it and adds
the fields it needs.
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This is a set of changes that optimizes the memory use of fragment
operation programs (by using and transmitting only as much memory as is
needed for the fragment ops programs, instead of maximal sizes), as well
as eliminate the dependency on hard-coded maximal program sizes. State
that is not dependent on fragment facing (i.e. that isn't using
two-sided stenciling) will only save and transmit a single
fragment operation program, instead of two identical programs.
- Added the ability to emit a LNOP (No Operation (Load)) instruction.
This is used to pad the generated fragment operations programs to
a multiple of 8 bytes, which is necessary for proper operation of
the dual instruction pipeline, and also required for proper SPU-side
decoding.
- Added the ability to allocate and manage a variant-length
struct cell_command_fragment_ops. This structure now puts the
generated function field at the end, where it can be as large
as necessary.
- On the PPU side, we now combine the generated front-facing and
back-facing code into a single variant-length buffer (and only use one
if the two sets of code are identical) for transmission to the SPU.
- On the SPU side, we pull the correct sizes out of the buffer,
allocate a new code buffer if the one we have isn't large enough,
and save the code to that buffer. The buffer is deallocated when
the SPU exits.
- Commented out the emit_fetch() static function, which was not being used.
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Ensure that the object has consistent state also when calling the destroy
callback. Namely, ensure the object passed to the callback is removed from
the table prior to calling the destroy callback to avoid a infinite loop or
double free.
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Ensure that the object has consistent state also when calling the destroy
callback. Namely, ensure the object passed to the callback is removed from
the table prior to calling the destroy callback to avoid a infinite loop or
double free.
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Conflicts:
src/mesa/drivers/dri/common/dri_util.c
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The various conformance tests pass now.
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Many stencil tests were failing because of a failure to read the
stencil buffer, due to "twiddling" (or "untwiddling") "an unsupported
texture format". This is fixed for the case of a stencil/Z S824Z format
(which twiddles just like the 32-bit color formats).
tests/stencilwrap.c was failing on the GL_INVERT test, because
the emitted code for "spe_xori" turned out not to be an actual
"xori" instruction, but rather a "stqd" instruction, because
of a typo in the rtasm code. This is now fixed, and
tests/stencil_wrap now works.
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With these changes, the tests/stencil_twoside test now works.
- Eliminate blending from the stencil_twoside test, as it produces an
unneeded dependency on having blending working
- The spe_splat() function will now work if the register being splatted
and the destination register are the same
- Separate fragment code generated for front-facing and back-facing
fragments. Often these are the same; if two-sided stenciling is on,
they can be different. This is easier and faster than generating
code that does both tests and merges the results.
- Fixed a cut/paste bug where if the back Z-pass stencil operation
were different from all the other operations, the back Z-fail
results were incorrect.
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Never saw the [a,b[ notation before.
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Conflicts:
src/gallium/auxiliary/util/u_math.c
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- Use a lookup table for log2.
- Compute (float) (1 << ipart) by tweaking with the exponent directly to
avoid integer overflow and float conversion.
- Also table negative exponents to avoid float division and branching.
- Implement util_fast_exp as function of util_fast_exp2.
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Cherry-picked from gallium-0.2: 8415d06d90a197e16554dab98d160334fd9f9f93
This fixes some pow() glitches seen in fslight.c, spectex.c, etc.
Conflicts:
src/gallium/auxiliary/util/u_math.h
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This allows us to use SSE codegen with debug builds again.
When PIPE_ARCH_SSE is set (w/ gcc -msse -msse2) we will also use the
gcc SSE intrinsic functions.
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