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2008-02-26gallium: Fix build on Windows.Michal Krol
2008-02-26implement cache limits for csoZack Rusin
by default set to 4096, which might be on the large side
2008-02-26add an explicit callback decleration and use it to silence warningsZack Rusin
2008-02-26hide cso cache definition and add some initial code for size limitingZack Rusin
the caches
2008-02-26implement deleting of driver side cached state in cso'sZack Rusin
2008-02-25gallium: rewrite AA point fragment shader to use a CMP instruction instead ↵Brian
of IF/ELSE/ENDIF Allows the shader to work on i915 hardware.
2008-02-25gallium: fix bad ptr assignmentBrian
2008-02-25gallium: modify draw_find_vs_output() to search vertex shader outputsBrian
This simplifies drivers using the draw module and removes the last dependency on vertex-shader "internals". Since the draw module is producing the post-transformed vertices, it makes sense to ask it where specific vertex attributes are located. This could also simplify some things in the state tracker code for selection, feedback, rasterpos...
2008-02-25Replace standand library functions by portable ones.José Fonseca
2008-02-25Add Zack's comments about CSOs.José Fonseca
2008-02-24Add new files.José Fonseca
2008-02-24gallium: Fix MSVC warnings.José Fonseca
2008-02-23gallium: added new tgsi_scan.c / tgsi_scan_shader() functionBrian
Used to get information about registers, instructions used in a shader.
2008-02-24gallium: MSVC fixes.José Fonseca
2008-02-23Bring in several forgotten MSVC fixes.José Fonseca
2008-02-22gallium: fix bug in which wide point stage overrode the aapoint stageBrian
Also, simplify the logic a bit.
2008-02-23gallium: Countour MSVC's pickyness for structures returned by value.José Fonseca
2008-02-23gallium: Wrap decls in extern "C".José Fonseca
2008-02-23gallium: Add cso convenience routine (from Keith's patch).José Fonseca
2008-02-23gallium: MSVC fixes.José Fonseca
2008-02-23gallium: Silence compiler warnings on Windows.Michal Krol
2008-02-21gallium: new draw stage for polygon stipple.Brian
For hardware without native polygon stipple. Create a 32x32 alpha texture that encodes the stipple pattern. Modify the user's fragment program to sample the texture (with gl_FragCoord) and kill the fragment according to the texel value. Temporarily enabled in softpipe driver, replacing the sp_quad_stipple.c step.
2008-02-21gallium: new AA point drawing stageBrian
AA points are drawn by converting the point to a quad, then modifying the user's fragment shader to compute a coverage value. The final fragment color's alpha is modulated by the coverage value. Fragments outside the point's radius are killed.
2008-02-21draw: vertex cache reworkKeith Whitwell
Take a baby step to straightening out vertex paths.
2008-02-21tgsi: print debug messages on failure to codegenerateKeith Whitwell
2008-02-20gallium: re-fix some msvc warningsBrian
2008-02-19Fix windows build.José Fonseca
2008-02-19Portability fixes.José Fonseca
Eliminate C99/C++ constructs. (We should actually disable gcc C99 syntax options if we are serious about portability.)
2008-02-19Remove src/mesa and src/mesa/main from gallium source include paths.José Fonseca
2008-02-19Bring in ppc spe rtasm into gallium's rtasm module.José Fonseca
Moving files since these are not being used outside gallium.
2008-02-19Add run-time cpu capabilities detection stubs.José Fonseca
2008-02-19Simplify makefile boilerplate code.José Fonseca
Don't define ASM_SOURCES variable globally -- reserve that variable to be defined locally by makefiles, together with C_SOURCES and CPP_SOURCES.
2008-02-19Use gallium's rtasm module.José Fonseca
2008-02-19Move mm.c code into util module.José Fonseca
Using the u_ prefix to distingish the c source files that support gallium interfaces and those that have really no relation with gallium itself.
2008-02-19Add copyright headers to all rtasm source files.José Fonseca
2008-02-19Rename rtasm files.José Fonseca
2008-02-19Bring rtasm from mesa to gallium.José Fonseca
2008-02-19Initial scons support to build gallivm.José Fonseca
Not yet complete.
2008-02-18gallium: remove the prototype/unused wide_line_aa() functionBrian
2008-02-18gallium: antialiased line drawingBrian
New draw/prim stage: draw_aaline. When installed, lines are replaced by textured quads to do antialiasing. The current user-defined fragment shader is modified to do a texture fetch and modulate fragment alpha.
2008-02-18Update for llvm -> gallivm rename.José Fonseca
2008-02-18Rename llvm -> gallivm.José Fonseca
Following the directory == library name policy simplifies the build system.
2008-02-18Standardize on using the pipe/ include prefix.José Fonseca
2008-02-18Update scons build for new code layout.José Fonseca
2008-02-18Code reorganization: split gallium and mesa makefiles.José Fonseca
In other words, don't build src/gallium source code from within src/mesa/Makefile. Also, allow to customize which gallium auxiliary dirs, driver driver, winsys dirs get built from the config/* files.
2008-02-17fix the buildZack Rusin
2008-02-15Make this file build on non-SSE builds (e.g., Cell)Ian Romanick
2008-02-15tgsi: pass through failure to sse-codegenerate for fragment programs too.Keith Whitwell
In particular, will fallback to interpreted execution for shaders with TEX instructions.
2008-02-15draw: subclass vertex shaders according to execution methodKeith Whitwell
Create new files for shaders compiled/executed with llvm, sse, exec respectively
2008-02-15Merge commit 'origin/gallium-0.1' into gallium-0.1Keith Whitwell