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2010-08-16draw: Remove DRAW_PIPE_MAX_VERTICES and DRAW_PIPE_FLAG_MASK.Chia-I Wu
The higher bits of draw elements are no longer used for the stipple or edge flags.
2010-08-16drwa: Add PRIMITIVE macro to vsplit.Chia-I Wu
PRIMITIVE is used by the indexed path to flush the entire primitive with custom vertex count checks. It replaces the existing fast path.
2010-08-16draw: last_vertex_last is always true for GS and SO.Chia-I Wu
That is, OpenGL decomposition rule is assumed. There should be a pipe_context state to specify the rules.
2010-08-16draw: Remove varray and vcache.Chia-I Wu
They have been deprecated by vsplit.
2010-08-16draw: Replace vcache by vsplit.Chia-I Wu
vcache decomposes primitives while vsplit splits primitives. Splitting is generally easier to do and is faster. More importantly, vcache depends on flatshade_first to decompose. The outputs may have incorrect vertex order which is significant to GS.
2010-08-16draw: Replace varray by vsplit.Chia-I Wu
vsplit is a superset of varray. It sets the split flags comparing to varray.
2010-08-16draw: Add vsplit frontend.Chia-I Wu
vsplit is based on varray. It sets the split flags when a primitive is splitted. It also has support for indexed primitives. For indexed primitives, unlike vcache, vsplit splits the primitives instead of decomposes them.
2010-08-16draw: Add new util function draw_pt_trim_count.Chia-I Wu
draw_pt_trim_count is renamed from trim in draw_pt.c.
2010-08-16draw: Simplify frontend interface a little.Chia-I Wu
The run method is simplified to take the start vertex and the vertex count.
2010-08-16draw: Add prim flags to middle ends.Chia-I Wu
Update the middle end interface to pass the primitive flags from the frontends to the pipeline. No frontend sets the flags yet.
2010-08-16draw: Add flags to draw_prim_info.Chia-I Wu
A primitive may be splitted in frontends. The splitted primitives should convey certain flag bits so that the decomposer can correctly decide the stipple or edge flags. This commit adds flags to draw_prim_info and updates the decomposer to honor the flags. Frontends and middle ends will be updated later.
2010-08-15gallium: Make printing info on debug builds default offJakob Bornecrantz
This commit silences the printing off most of the debug information when running debug builds. The big culprits are: the tgsi sanity checker that gets run on all shaders on debug; all the options; and finaly the cpu caps printer.
2010-08-14gallivm: Remove unnecessary header.Vinson Lee
2010-08-14u_cpu_detect: remove arch and little_endianLuca Barbieri
This logic duplicates the one in p_config.h, so remove it and adjust the only two places that were using it.
2010-08-14gallivm: Refactor the Newton-Rapshon steps, and disable once again.José Fonseca
It causes a very ugly corruption on the Earth's halo on Google Earth.
2010-08-12Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"Marek Olšák
This reverts commit de4784e36505316c2a5ab34cc5b371d17f38d3c5.
2010-08-12u_blitter: unify clear_depth_stencil and flush_depth_stencilMarek Olšák
No need to enable depth test for clear.
2010-08-11u_staging: remove useless inline keywordLuca Barbieri
2010-08-11translate: allow clients to ask for supported output formatsLuca Barbieri
Currently translate asserts on unsupported output formats, making it impossible to use for some purposes, such as testing whether it actually works on all formats it supports. Removing the assert was met with opposition, so this change allows clients to ask whether an output format is supported, and they are thus able to avoid attempting to use it. Since this is just an addition to the API, no adverse effect is possible, and it makes the testsuite work again.
2010-08-11auxiliary: Make u_staging.c MSVC compatible.Vinson Lee
Fixes MSVC build.
2010-08-11auxiliary: Add u_staging.c to SCons build.Vinson Lee
This is a follow-up to commit b85c71d4e1e4ed788be834dff5b7b3c0cd0402ac which added u_staging.c to make.
2010-08-11gallivm: Fix and enable the extra Newton/Raphson step in lp_build_rcp().José Fonseca
Thanks to Michal for spotting this.
2010-08-11Revert "translate_generic: return NULL instead of assert(0) if format not ↵Luca Barbieri
supported" This reverts commit 16b45ca7cefb3432b4133fe9d0b1dbfe3f286131. José Fonseca asked for a revert. Note that the testsuite will now segfault since it attempts to test all possible formats.
2010-08-11translate_generic: fix broken A8R8G8B8_UNORM outputLuca Barbieri
translate was attempting to output A8R8G8B8_UNORM as if it were R8G8B8A8_UNORM. Now the tests just added pass.
2010-08-11translate_generic: return NULL instead of assert(0) if format not supportedLuca Barbieri
This gives the caller a chance to recover (or crash anyway otherwise).
2010-08-11auxiliary: fix util_framebuffer_copyLuca Barbieri
util_framebuffer_copy was attempting to copy all elements of the source framebuffer state. However, this breaks if the user does not zero initialize the structure. Instead, only copy the elements up to nr_cbufs, and clear elements up to dst->nr_cbufs, if the destination was larger than the source.
2010-08-11gallivm: Use lp_build_div instead of lp_build_mul + lp_build_rcp.José Fonseca
Single divide, so let lp_build_div decide how to implement this. This will save a multiplication in architectures which don't have a RCP intrinsic.
2010-08-11gallivm: Use unsigned shift in lp_build_minify.José Fonseca
Texture dimensions are unsigned.
2010-08-11util: copy the u_staging commit message to the codeMarek Olšák
2010-08-11auxiliary: support for transfers using staging resourcesLuca Barbieri
Direct3D 10/11 has no concept of transfers. Applications instead create resources with a STAGING or DYNAMIC usage, copy between them and the real resource and use Map to map the STAGING/DYNAMIC resource. This util module allows to implement Gallium drivers as a Direct3D driver would be implemented: transfers allocate a resource with PIPE_USAGE_STAGING, and copy the data between it and the real resource with resource_copy_region.
2010-08-11u_surfaces: add util_surfaces_peekLuca Barbieri
Used to find out if a surface exists without creating one.
2010-08-11u_surfaces: use cso_hash instead of util_hash_tableLuca Barbieri
Using cso_hash directly is the right thing since util_hash_table adds useless overhead and is harder to use for this application.
2010-08-11u_surfaces: fix surface leak due to off by oneLuca Barbieri
2010-08-11auxiliary: make primitive splitter assert on unimplemented adjacency primsLuca Barbieri
They are unimplemented, even though the framework makes it possible to implement them well, and nv50 needs them.
2010-08-11auxiliary: fix u_split_prim naming conventionLuca Barbieri
Current practice is to start identifiers with "util_" instead of "u_".
2010-08-11auxiliary: move Ben Skeggs' primitive splitter to common codeLuca Barbieri
This is a simple framework that handles splitting primitives in an abstract way. The user has to specify the primitive start, start index and count. Then, it can ask the primitive splitter to "draw" a chunk of the primitive, staying under a given vertex/index budget. The primitive splitter will then call user-supplied functions to emit a range of vertices/indices, as well as switch the edgeflag on or off. This is particularly useful for hardware that either has limits on the vertex count field, or where vertices are pushed on a FIFO or temporary buffer of limited size. Note that unlike other splitters, it does not manipulate data in any way, and merely asks a callback to do so, in vertex intervals.
2010-08-10util: Add util_format_srgb().José Fonseca
To convert RGB -> SRGB format.
2010-08-10gallivm: fix non-SSE4.1 case in lp_build_pack2()Brian Paul
Since there's no SSE instruction for this case, fall through to the generic shuffle code. Fixes bug fd.o 29468.
2010-08-10gallivm: Fix bitwise operations for floats, division for integersnobled
http://bugs.freedesktop.org/29407 Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-08-10gallivm: Even more type checkingnobled
http://bugs.freedesktop.org/29407 Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-08-09gallivm: More type checks.José Fonseca
2010-08-09gallivm: Don't call LLVMBuildFNeg on llvm-2.6.José Fonseca
It didn't exist yet.
2010-08-09gallivm: Always use floating-point operators for floating-point typesnobled
This fixes the assert added in LLVM 2.8: assert(getType()->isIntOrIntVectorTy() && "Tried to create an integer operation on a non-integer type!") But it also fixes some subtle bugs, since we should've been doing this since LLVM 2.6 anyway. Includes a modified patch from steckdenis@yahoo.fr for the FNeg instructions in emit_fetch(); thanks for pointing those out. http://bugs.freedesktop.org/29404 http://bugs.freedesktop.org/29407 Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-08-09util: Move _mm_shuffle_epi8() to u_sse.h.José Fonseca
It's bound to be useful elsewhere.
2010-08-08gallivm: Fix more integer operations.José Fonseca
2010-08-08gallivm: Use the correct context for integersnobled
See: http://bugs.freedesktop.org/29407
2010-08-08gallivm: Add type checks for the basic operations.José Fonseca
2010-08-08draw: Remove unused variable.José Fonseca
2010-08-08draw: Use the correct type for integersnobled
Two integers were being operated on as a vector of floats in draw_llvm_generate(). This bug got uncovered by fixing this bug: http://bugs.freedesktop.org/29407
2010-08-06gallium: remove stray semicolonsBrian Paul