Age | Commit message (Collapse) | Author |
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We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
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long shaders
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1. #define MAX_INPUTS/OUTPUTS/TEMPS/etc with better values.
2. Add assertions in aos_get_x86() to check register file indexes
3. Assert that constant regs haven't changed after running SSE code.
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Second loop was never run. Spotted by Keith.
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The freeSlabs list is not really needed as we free empty slabs immediately.
Time based cached is done separately.
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In the hope of MSVC inline some more functions, but without much result.
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In p_thread.h replace _glthread_* functions with new pipe_* functions.
Remove other old cruft.
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Also, rename p_tile.[ch] to u_tile.[ch]
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The two functions are identical. Removed align_int() from p_util.h
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More can be done...
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New code surrounded with #if FAST_MATH to allow comparing against original
code if we need to debug.
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So far, optimized/low-precision versions of exp(), exp2(), log2(), pow().
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We were sometimes referencing an invalid vertex.
Fixes progs/trivial/line-clip.c test among others.
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Implement NVIDIA [-1;+1] saturate mode.
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Fixes a few glean glsl regressions.
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