Age | Commit message (Collapse) | Author |
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Reorder STOREs in such a way that they appear after the last FETCH.
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It's not sampling based so its results are biased towards functions called
many times.
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For example, we would like to have a predicate and texture token
in one instruction to do predicated texture sampling.
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This would only be hit if we got and invalid index_size.
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It's really just another define. No need for its own header.
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Likewise, the extended negate functionality hasn't been
used since mesa switched to using tgsi_ureg to build programs,
and has been translating the SWZ opcode internally to a single MAD.
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These haven't been used by the mesa state tracker since the
conversion to tgsi_ureg, and it seems that none of the
other state trackers are using it either.
This helps simplify one of the biggest suprises when starting off with
TGSI shaders.
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Provide a dummy implementation in the GL state tracker (move 0.5 to
the destination regs).
At some point, a motivated person could add a better
implementation of noise. Currently not even the nvidia
binary drivers do anything more than this. In any case, the
place to do this is in the GL state tracker, not the poor
driver.
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As we are compiling with -D_BSD_SOURCE, sigjmp_buf and siglongjmp
should be replaced by the non-sig functions (see man 3 setjmp).
Tested on linux/cell.
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Uf. Lots of files touched. Would people with working vega, xorg, dri1, etc.
please make sure you are not broken, and fix yourself up if you are.
There were only two or three places where the code did not have painful
fallbacks, so I would advise st maintainers to find less painful workarounds,
or consider overhauling util_surface_copy and util_surface_fill.
Per ymanton, darktama, and Dr_Jakob's suggestions, clear has been left as-is.
I will not add PIPE_CAP_BLITTER unless it is deemed necessary.
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To be consistent with the rest.
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Avoids link-time clashes with Mesa's internal hash table.
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Fixes a segfault and better code. Unfortunately using an arbitrary
register ("=r") causes the gcc to abort when the code is optimized saying
it can't satisfy the constraint. Setting seems to do the trick.
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When the source surface is pointing at a 2d texture with only one
mipmap level, use that directly rather than creating a temporary.
Probably want to cover more cases, but this is a start.
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Conflicts:
src/gallium/auxiliary/util/u_cpu_detect.c
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No need to save ebx on 64bit. Use just xchgl. Refer to gcc's cpuid.h header.
Thanks to Uros Bizjak for pointing this out.
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This got ported to ureg at some point, but lost the code that
distinguishes it from regular util_make_fragment_tex_shader().
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This ensures that an assertion like
assert(expensive_test());
won't have any penalty on release builds. It also implies that no vital
code should be in assert expressions.
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Always test for PIPE_TRANSFER_READ/WRITE using the bit-wise and operator, and
add a pipe_transfer_buffer_flags() helper for getting the buffer usage flags
corresponding to them.
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Interface is pipe_video_context::set_csc_matrix().
vl_csc.h defines some helpers to generate CSC matrices based on one of
the color standard and a user defined ProcAmp (brightness, contrast,
saturation, hue).
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I think this should be safe for all of the BSDs.
Signed-off-by: Robert Noland <rnoland@2hip.net>
Signed-off-by: Brian Paul <brianp@vmware.com>
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I was waiting for the need to use this code to arise, and it finally came.
I've tested building this on Linux and Windows, both x86 and x64_64. But
it might break other platforms. Please bear with me and help me fix it.
Many thanks to Dennis Smit who submitted this, and Eric Anholt whose
work this was based on.
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pipe/p_compiler for integer types. No declarations out of scope.
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