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path: root/src/gallium/drivers/cell/common.h
AgeCommit message (Expand)Author
2008-10-22cell: implement fencing for texture buffersBrian Paul
2008-10-17cell: add new debug flag (cache) to report texture cache stats on exitBrian Paul
2008-10-15cell: start some performance measurementsBrian Paul
2008-10-15cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul
2008-10-15cell: use CELL_MAX_SPUS consistently.Brian Paul
2008-10-15cell: remove some old, pre-batchbuffer stuffBrian Paul
2008-10-15cell: move some CELL_MAX constantsBrian Paul
2008-10-15cell: simplify spu debug codeBrian Paul
2008-10-15cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul
2008-10-14cell: initial bits for 3D texture supportBrian Paul
2008-10-14cell: support for cubemapsBrian Paul
2008-10-13cell: initial work for mipmap texture filteringBrian Paul
2008-10-08cell: increase SPU_MAX_FRAGMENT_PROGRAM_INSTSBrian Paul
2008-10-07cell: add support for fragment shader constant buffersBrian Paul
2008-10-03CELL: changes to generate SPU code for stencilingRobert Ellison
2008-09-26cell: checkpoint: support for function calls in SPU shadersBrian Paul
2008-09-17CELL: fleshing out the blending fragment opsRobert Ellison
2008-09-15cell: export CELL_DEBUG=asm to dump SPU assembly codeBrian Paul
2008-09-11cell: initial support for fragment shader code generation.Brian Paul
2008-09-11cell: remove old state CMDs, added commentsBrian Paul
2008-09-11cell: remove old blend/depth/stencil/logicop structsBrian Paul
2008-09-11cell: checkpoint: remove more of the old per-fragment codeBrian Paul
2008-09-11cell: checkpoint commit of new per-fragment processingBrian Paul
2008-09-04cell: implement CELL_DEBUG env/options varBrian Paul
2008-08-24gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul
2008-03-31cell: more work for multi-texture supportBrian
2008-03-31cell: initial work to support multi-textureBrian
2008-03-31cell: updated comments: s/test/SPE/Brian
2008-03-26cell: Implement code-gen for logic opIan Romanick
2008-03-20cell: Use code-gen for alpha blendIan Romanick
2008-03-17cell: Initial code-gen for alpha / stencil / depth testingIan Romanick
2008-02-21Cell: Remove erroneous ALIGN16_ATTRIB attributesIan Romanick
2008-02-21Cell: Initial pass at unified data cacheIan Romanick
2008-02-19Cell: emit vertex shaders and uniforms more intelligentlyIan Romanick
2008-02-15Cell: Enable code gen for SPE attribute fetchIan Romanick
2008-02-15Code reorganization: move files into their places.José Fonseca