Age | Commit message (Collapse) | Author |
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Updated to use the new pipe_transfer functions, etc.
Texturing is working again. Though there's some bugs in mipmap texturing
but I believe those predate the pipe_transfer changes.
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Update framebuffer color/z/stencil mapping/unmapping.
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Plus add assertions to check status, alignment, etc.
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If we delete a texture, we need to keep the underlying tiled data buffer
around until any rendering that references it has completed.
Keep a list of buffers referenced by a rendering batch. Unref/free them when
the associated batch's fence is executed/signalled.
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Will be used for instructions like SIN/COS/POW/TEX/etc. The PPU needs to
know the address of some functions in the SPU address space. Send that
info to the PPU/main memory rather than patch up shaders on the SPU side.
Not finished/tested yet...
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TGSI shaders are translated into SPE instructions which are then sent to
the SPEs for execution. Only a few opcodes work, no swizzling yet, no
support for constants/immediates, etc.
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Options so far:
"checker" module tile clear color by SPU ID to see where the tiles are
"sync" to do synchronous DMA (only partially implemented)
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The later follows the naming scheme of other limits.
Keep the old definition until all possible usage is updated.
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This also implements code-gen for the float-to-packed color
conversion. It's currently hardcoded for A8R8G8B8, but that can
easily be fixed as soon as other color depths are supported by the
Cell driver.
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Alpha test is currently broken because all per-fragment testing occurs
before alpha is calculated.
Stencil test is currently broken because the Z-clear code asserts if
there is a stencil buffer.
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Moving files since these are not being used outside gallium.
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Doubles are still unsupported.
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Update the Makefiles and includes for the new paths.
Note that there hasn't been no separation of the Makefiles yet, and make is
jumping all over the place. That will be taken care shortly. But for now, make
should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm
might require some minor tweaks.
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This is in a separate commit to ensure renames are properly preserved.
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