Age | Commit message (Collapse) | Author | |
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2008-10-28 | cell: fix a number of fence issues | Brian Paul | |
Plus add assertions to check status, alignment, etc. | |||
2008-10-22 | cell: implement fencing for texture buffers | Brian Paul | |
If we delete a texture, we need to keep the underlying tiled data buffer around until any rendering that references it has completed. Keep a list of buffers referenced by a rendering batch. Unref/free them when the associated batch's fence is executed/signalled. |