summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/cell/ppu/cell_state_emit.c
AgeCommit message (Collapse)Author
2008-09-11cell: put cell_ prefix on gen_fragment_function()Brian Paul
2008-09-11cell: disable NEW_VS emitBrian Paul
2008-09-11cell: checkpoint: remove more of the old per-fragment codeBrian Paul
2008-09-11cell: checkpoint commit of new per-fragment processingBrian Paul
Do code generation for alpha test, z test, stencil, blend, colormask and framebuffer/tile read/write as a single code block. Ian's previous blend/z/stencil test code is still there but mostly disabled and will be removed soon.
2008-09-04cell: assorted comments, clean-ups, etc.Brian Paul
2008-08-25cell: asst fixes to get driver building/running again.Brian
Note that SPU vertex transformation is disabled at this time.
2008-08-24gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul
Also, rename p_tile.[ch] to u_tile.[ch]
2008-03-31cell: more work for multi-texture supportBrian
2008-03-31cell: initial work to support multi-textureBrian
2008-03-27cell: include cell_state_per_fragment.h to silence warningBrian
2008-03-26cell: Implement code-gen for logic opIan Romanick
This also implements code-gen for the float-to-packed color conversion. It's currently hardcoded for A8R8G8B8, but that can easily be fixed as soon as other color depths are supported by the Cell driver.
2008-03-20cell: Use code-gen for alpha blendIan Romanick
So far this is only tested when GL_BLEND is disabled.
2008-03-20cell: use pipe_framebuffer_state.width, heightBrian
2008-03-18cell: Move and (conditionally) silence debug codeIan Romanick
2008-03-17cell: Don't segfault when unbinding alpha / stencil / depth test stateIan Romanick
2008-03-17cell: Initial code-gen for alpha / stencil / depth testingIan Romanick
Alpha test is currently broken because all per-fragment testing occurs before alpha is calculated. Stencil test is currently broken because the Z-clear code asserts if there is a stencil buffer.
2008-03-10cell: sync up with sampler/texture state-setting changesBrian
2008-02-19Cell: emit vertex shaders and uniforms more intelligentlyIan Romanick
2008-02-15Code reorganization: move files into their places.José Fonseca
This is in a separate commit to ensure renames are properly preserved.