Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-09-11 | cell: put cell_ prefix on gen_fragment_function() | Brian Paul | |
2008-09-11 | cell: disable NEW_VS emit | Brian Paul | |
2008-09-11 | cell: checkpoint: remove more of the old per-fragment code | Brian Paul | |
2008-09-11 | cell: checkpoint commit of new per-fragment processing | Brian Paul | |
Do code generation for alpha test, z test, stencil, blend, colormask and framebuffer/tile read/write as a single code block. Ian's previous blend/z/stencil test code is still there but mostly disabled and will be removed soon. | |||
2008-09-04 | cell: assorted comments, clean-ups, etc. | Brian Paul | |
2008-08-25 | cell: asst fixes to get driver building/running again. | Brian | |
Note that SPU vertex transformation is disabled at this time. | |||
2008-08-24 | gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h | Brian Paul | |
Also, rename p_tile.[ch] to u_tile.[ch] | |||
2008-03-31 | cell: more work for multi-texture support | Brian | |
2008-03-31 | cell: initial work to support multi-texture | Brian | |
2008-03-27 | cell: include cell_state_per_fragment.h to silence warning | Brian | |
2008-03-26 | cell: Implement code-gen for logic op | Ian Romanick | |
This also implements code-gen for the float-to-packed color conversion. It's currently hardcoded for A8R8G8B8, but that can easily be fixed as soon as other color depths are supported by the Cell driver. | |||
2008-03-20 | cell: Use code-gen for alpha blend | Ian Romanick | |
So far this is only tested when GL_BLEND is disabled. | |||
2008-03-20 | cell: use pipe_framebuffer_state.width, height | Brian | |
2008-03-18 | cell: Move and (conditionally) silence debug code | Ian Romanick | |
2008-03-17 | cell: Don't segfault when unbinding alpha / stencil / depth test state | Ian Romanick | |
2008-03-17 | cell: Initial code-gen for alpha / stencil / depth testing | Ian Romanick | |
Alpha test is currently broken because all per-fragment testing occurs before alpha is calculated. Stencil test is currently broken because the Z-clear code asserts if there is a stencil buffer. | |||
2008-03-10 | cell: sync up with sampler/texture state-setting changes | Brian | |
2008-02-19 | Cell: emit vertex shaders and uniforms more intelligently | Ian Romanick | |
2008-02-15 | Code reorganization: move files into their places. | José Fonseca | |
This is in a separate commit to ensure renames are properly preserved. |