Age | Commit message (Collapse) | Author |
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Do code generation for alpha test, z test, stencil, blend, colormask
and framebuffer/tile read/write as a single code block.
Ian's previous blend/z/stencil test code is still there but mostly disabled
and will be removed soon.
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Remote display to my usual terminal shows the right colors again.
Not 100% sure about the shuffle control words, but they seem to work.
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This also implements code-gen for the float-to-packed color
conversion. It's currently hardcoded for A8R8G8B8, but that can
easily be fixed as soon as other color depths are supported by the
Cell driver.
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Previously the constant color blend factor was compiled into the
generated code. This meant that the code had to be regenerated each
time the constant color was changed. This doesn't fit with the model
used in Gallium.
As-is, the code could be better. The constant color is loaded for
every quad processed, even if it is not used. Also, if a lot of (1-x)
blend factors are used, 1.0 will be loaded and reloaded into registers
many times.
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- Alpha factor set to a _COLOR mode was mishandled
- Cases when either dst factor or src factor was ZERO were mishandled
- MIN and MAX cases were backwards
- Case when blend was disabled was mishandled
- Incorrect comments about number of instructions generated
The tests blendminmax and blendsquare run correctly.
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Alpha test is currently broken because all per-fragment testing occurs
before alpha is calculated.
Stencil test is currently broken because the Z-clear code asserts if
there is a stencil buffer.
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