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path: root/src/gallium/drivers/cell/ppu
AgeCommit message (Collapse)Author
2008-04-08cell: keep track of num_vertex_attribs/buffers for shorter loopsBrian
2008-04-01cell: fix bug in texture tiling function (non-square textures work now)Brian
2008-04-01cell: checkpoint: more multi-texture workBrian
2008-04-01cell: assert num samplers/textures <= CELL_MAX_SAMPLERSBrian
2008-04-01cell: return CELL_MAX_SAMPLERS to indicate number of texture unitsBrian
2008-03-31cell: update some of the CAP, texformat queriesBrian
2008-03-31cell: more work for multi-texture supportBrian
2008-03-31cell: set cell->num_textures in cell_set_sampler_textures()Brian
2008-03-31cell: initial work to support multi-textureBrian
2008-03-31cell: added const qualifierBrian
2008-03-31cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORMBrian
Remote display to my usual terminal shows the right colors again. Not 100% sure about the shuffle control words, but they seem to work.
2008-03-29gallium: Set vertex state/buffers en-mass.Brian Paul
2008-03-27gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian
The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated.
2008-03-27cell: include cell_state_per_fragment.h to silence warningBrian
2008-03-27cell: added (uint64_t) cast to silence warningBrian
2008-03-26cell: Implement code-gen for logic opIan Romanick
This also implements code-gen for the float-to-packed color conversion. It's currently hardcoded for A8R8G8B8, but that can easily be fixed as soon as other color depths are supported by the Cell driver.
2008-03-26gallium: Change pipe->flush() interface to optionally return a fence.Michel Dänzer
The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it.
2008-03-21cell: Generate blend / depth test code when state atom is createdIan Romanick
Code generation should be performed when the device-specific state atom is created, not when it is bound.
2008-03-21cell: Change code-gen for CONST_COLOR blend factorIan Romanick
Previously the constant color blend factor was compiled into the generated code. This meant that the code had to be regenerated each time the constant color was changed. This doesn't fit with the model used in Gallium. As-is, the code could be better. The constant color is loaded for every quad processed, even if it is not used. Also, if a lot of (1-x) blend factors are used, 1.0 will be loaded and reloaded into registers many times.
2008-03-21Tabs to spacesIan Romanick
2008-03-20cell: Fix several bugs in blend code-genIan Romanick
- Alpha factor set to a _COLOR mode was mishandled - Cases when either dst factor or src factor was ZERO were mishandled - MIN and MAX cases were backwards - Case when blend was disabled was mishandled - Incorrect comments about number of instructions generated The tests blendminmax and blendsquare run correctly.
2008-03-20cell: Call the correct function to generate blending codeIan Romanick
Cut-and-paste for the lose. :(
2008-03-20cell: Use code-gen for alpha blendIan Romanick
So far this is only tested when GL_BLEND is disabled.
2008-03-20cell: use pipe_framebuffer_state.width, heightBrian
2008-03-19gallium: add face, dirtyLevels params to pipe->texture_update()Brian Paul
This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed.
2008-03-18cell: Fix various stencil test code-gen bugsIan Romanick
2008-03-18cell: Fix added whitespace errors.Ian Romanick
2008-03-18cell: Move and (conditionally) silence debug codeIan Romanick
2008-03-17cell: Don't segfault when unbinding alpha / stencil / depth test stateIan Romanick
2008-03-17cell: Initial code-gen for alpha / stencil / depth testingIan Romanick
Alpha test is currently broken because all per-fragment testing occurs before alpha is calculated. Stencil test is currently broken because the Z-clear code asserts if there is a stencil buffer.
2008-03-13cell: Fix to work with commit fa9e7e9a8debb68611909ac2ffab527c6c39a3e5Ian Romanick
2008-03-11cell: check for NULL shader pointer in cell_bind_vs_state()Brian
2008-03-10Move SPE register allocator to rtasm codeIan Romanick
Move the register allocator to a common location. There is more code on the way that will make use of this interface.
2008-03-10cell: sync up with sampler/texture state-setting changesBrian
2008-02-28cell: convert all points/lines to tris for the time beingBrian
Allows more programs to look correct. We'll want native points/lines someday.
2008-02-28cell: remove obsolete texture fieldBrian
2008-02-27cell: fix minor get_tex_surface() breakageBrian
2008-02-27gallium: remove pipe_context->texture_create/release/get_tex_surface()Brian
These functions are now per-screen, not per-context.
2008-02-27gallium: move is_format_supported() to pipe_screen structBrian
2008-02-27gallium: start removing pipe_context->get_name/vendor/param/paramfBrian
These are now per-screen functions, not per-context. State tracker updated, code in drivers and p_context.h disabled.
2008-02-27Cell: implement pipe_screen for cell driverBrian
2008-02-26cell: insert a (disabled) call to spe_cpu_info_get()Brian
Found on the Cell devel forum, but doesn't appear to be available in SDK 2.1.
2008-02-26gallium: remove pipe parameter from pipe_texture_reference()Brian
Added pipe field to pipe_texture (temporary, see comments). First step toward context-less texture creation...
2008-02-26cell: Multiple rendering contexts don't work yetIan Romanick
Log a message and forcibly exit. This prevents silly fools from thinking there's a bug...instead of just an unimplemented feature. :)
2008-02-25cell: Additional changes to match changes in draw/draw_vertex_shader.cIan Romanick
2008-02-25cell: Trivial compiler warning clean-ups.Ian Romanick
2008-02-22cell: added function prototypes to silence warningsBrian
2008-02-22cell: fix build: s/dest/vertex/Brian
2008-02-21Cell: Initial pass at unified data cacheIan Romanick
2008-02-20cell: use pipe_texture_reference()Brian