Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-03-31 | cell: set cell->num_textures in cell_set_sampler_textures() | Brian | |
2008-03-31 | cell: initial work to support multi-texture | Brian | |
2008-03-31 | cell: added const qualifier | Brian | |
2008-03-31 | cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORM | Brian | |
Remote display to my usual terminal shows the right colors again. Not 100% sure about the shuffle control words, but they seem to work. | |||
2008-03-29 | gallium: Set vertex state/buffers en-mass. | Brian Paul | |
2008-03-27 | gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS | Brian | |
The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated. | |||
2008-03-27 | cell: include cell_state_per_fragment.h to silence warning | Brian | |
2008-03-27 | cell: added (uint64_t) cast to silence warning | Brian | |
2008-03-26 | cell: Implement code-gen for logic op | Ian Romanick | |
This also implements code-gen for the float-to-packed color conversion. It's currently hardcoded for A8R8G8B8, but that can easily be fixed as soon as other color depths are supported by the Cell driver. | |||
2008-03-26 | gallium: Change pipe->flush() interface to optionally return a fence. | Michel Dänzer | |
The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it. | |||
2008-03-21 | cell: Generate blend / depth test code when state atom is created | Ian Romanick | |
Code generation should be performed when the device-specific state atom is created, not when it is bound. | |||
2008-03-21 | cell: Change code-gen for CONST_COLOR blend factor | Ian Romanick | |
Previously the constant color blend factor was compiled into the generated code. This meant that the code had to be regenerated each time the constant color was changed. This doesn't fit with the model used in Gallium. As-is, the code could be better. The constant color is loaded for every quad processed, even if it is not used. Also, if a lot of (1-x) blend factors are used, 1.0 will be loaded and reloaded into registers many times. | |||
2008-03-21 | Tabs to spaces | Ian Romanick | |
2008-03-20 | cell: Fix several bugs in blend code-gen | Ian Romanick | |
- Alpha factor set to a _COLOR mode was mishandled - Cases when either dst factor or src factor was ZERO were mishandled - MIN and MAX cases were backwards - Case when blend was disabled was mishandled - Incorrect comments about number of instructions generated The tests blendminmax and blendsquare run correctly. | |||
2008-03-20 | cell: Call the correct function to generate blending code | Ian Romanick | |
Cut-and-paste for the lose. :( | |||
2008-03-20 | cell: Use code-gen for alpha blend | Ian Romanick | |
So far this is only tested when GL_BLEND is disabled. | |||
2008-03-20 | cell: use pipe_framebuffer_state.width, height | Brian | |
2008-03-19 | gallium: add face, dirtyLevels params to pipe->texture_update() | Brian Paul | |
This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed. | |||
2008-03-18 | cell: Fix various stencil test code-gen bugs | Ian Romanick | |
2008-03-18 | cell: Fix added whitespace errors. | Ian Romanick | |
2008-03-18 | cell: Move and (conditionally) silence debug code | Ian Romanick | |
2008-03-17 | cell: Don't segfault when unbinding alpha / stencil / depth test state | Ian Romanick | |
2008-03-17 | cell: Initial code-gen for alpha / stencil / depth testing | Ian Romanick | |
Alpha test is currently broken because all per-fragment testing occurs before alpha is calculated. Stencil test is currently broken because the Z-clear code asserts if there is a stencil buffer. | |||
2008-03-13 | cell: Fix to work with commit fa9e7e9a8debb68611909ac2ffab527c6c39a3e5 | Ian Romanick | |
2008-03-11 | cell: check for NULL shader pointer in cell_bind_vs_state() | Brian | |
2008-03-10 | Move SPE register allocator to rtasm code | Ian Romanick | |
Move the register allocator to a common location. There is more code on the way that will make use of this interface. | |||
2008-03-10 | cell: sync up with sampler/texture state-setting changes | Brian | |
2008-02-28 | cell: convert all points/lines to tris for the time being | Brian | |
Allows more programs to look correct. We'll want native points/lines someday. | |||
2008-02-28 | cell: remove obsolete texture field | Brian | |
2008-02-27 | cell: fix minor get_tex_surface() breakage | Brian | |
2008-02-27 | gallium: remove pipe_context->texture_create/release/get_tex_surface() | Brian | |
These functions are now per-screen, not per-context. | |||
2008-02-27 | gallium: move is_format_supported() to pipe_screen struct | Brian | |
2008-02-27 | gallium: start removing pipe_context->get_name/vendor/param/paramf | Brian | |
These are now per-screen functions, not per-context. State tracker updated, code in drivers and p_context.h disabled. | |||
2008-02-27 | Cell: implement pipe_screen for cell driver | Brian | |
2008-02-26 | cell: insert a (disabled) call to spe_cpu_info_get() | Brian | |
Found on the Cell devel forum, but doesn't appear to be available in SDK 2.1. | |||
2008-02-26 | gallium: remove pipe parameter from pipe_texture_reference() | Brian | |
Added pipe field to pipe_texture (temporary, see comments). First step toward context-less texture creation... | |||
2008-02-26 | cell: Multiple rendering contexts don't work yet | Ian Romanick | |
Log a message and forcibly exit. This prevents silly fools from thinking there's a bug...instead of just an unimplemented feature. :) | |||
2008-02-25 | cell: Additional changes to match changes in draw/draw_vertex_shader.c | Ian Romanick | |
2008-02-25 | cell: Trivial compiler warning clean-ups. | Ian Romanick | |
2008-02-22 | cell: added function prototypes to silence warnings | Brian | |
2008-02-22 | cell: fix build: s/dest/vertex/ | Brian | |
2008-02-21 | Cell: Initial pass at unified data cache | Ian Romanick | |
2008-02-20 | cell: use pipe_texture_reference() | Brian | |
2008-02-20 | gallium: replace some ordinary assignments with pipe_reference_texture() | Brian | |
This fixes at least one instance of dereferencing an invalid texture pointer. | |||
2008-02-20 | cell: rename cell_state_fs.c -> cell_state_shader.c | Brian | |
2008-02-20 | cell: init shader-related functions in cell_init_shader_functions() | Brian | |
2008-02-20 | cell: #includes to silence warnings | Brian | |
2008-02-20 | cell: plug in cell_set_sampler_texture | Brian | |
2008-02-20 | Remove obsolete files replaced by cell_pipe_state.c | Brian | |
2008-02-20 | cell: put most simple state-setter functions in new cell_pipe_state.c file | Brian | |
Also, re-org of texture/surface functions. |