Age | Commit message (Collapse) | Author |
|
Used for SIN, COS, EXP2, LOG2, POW instructions. TEX next.
Fixed some bugs in MIN, MAX, DP3, DP4, DPH instructions.
In rtasm code:
Special-case spe_lqd(), spe_stqd() functions so they take byte offsets but
low-order 4 bits are shifted out. This makes things consistant with SPU
assembly language conventions.
Added spe_get_registers_used() function.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This set of code changes are for stencil code generation
support. Both one-sided and two-sided stenciling are supported.
In addition to the raw code generation changes, these changes had
to be made elsewhere in the system:
- Added new "register set" feature to the SPE assembly generation.
A "register set" is a way to allocate multiple registers and free
them all at the same time, delegating register allocation management
to the spe_function unit. It's quite useful in complex register
allocation schemes (like stenciling).
- Added and improved SPE macro calculations.
These are operations between registers and unsigned integer
immediates. In many cases, the calculation can be performed
with a single instruction; the macros will generate the
single instruction if possible, or generate a register load
and register-to-register operation if not. These macro
functions are: spe_load_uint() (which has new ways to
load a value in a single instruction), spe_and_uint(),
spe_xor_uint(), spe_compare_equal_uint(), and spe_compare_greater_uint().
- Added facing to fragment generation. While rendering, the rasterizer
needs to be able to determine front- and back-facing fragments, in order
to correctly apply two-sided stencil. That requires these changes:
- Added front_winding field to the cell_command_render block, so that
the state tracker could communicate to the rasterizer what it
considered to be the front-facing direction.
- Added fragment facing as an input to the fragment function.
- Calculated facing is passed during emit_quad().
|
|
Simple function call works now, but we don't save/restore the caller's registers yet.
|
|
|
|
|
|
Will be used for instructions like SIN/COS/POW/TEX/etc. The PPU needs to
know the address of some functions in the SPU address space. Send that
info to the PPU/main memory rather than patch up shaders on the SPU side.
Not finished/tested yet...
|
|
|
|
The colormask code generation had assumed that its input packed pixels were
in RGBA format. In fact, the format they're in is dependent on the
pipe color format.
Now the color format is passed in to gen_colormask(), and proper
color format-dependent SPU code is generated.
|
|
for TGSI instructions. The logic should operate on the origin channel not the swizzled channel.
Please enter the commit message for your changes.
|
|
softpipe. Optimized FLR and FRC. Fixed writeback logic for DP3, DP4 and DPH.
|
|
|
|
|
|
softpipe: MOV, ADD, MUL, SGE, SUB, MAD, ABS, SLT, MIN, MAX, LRP, DP3, DP4, CMP, FLR
|
|
|
|
Also: improve float/int Z conversion.
Use clgt instead of cgt in depth test since we're comparing unsigned values.
|
|
|
|
|
|
- rtasm_ppc_spe.c, rtasm_ppc_spe.h: added a new macro function
"spe_load_uint" for loading and splatting unsigned integers
in a register; it will use "ila" for values 18 bits or less,
"ilh" for word values that are symmetric across halfwords,
"ilhu" for values that have zeroes in their bottom halfwords,
or "ilhu" followed by "iohl" for general 32-bit values.
Of the 15 color masks of interest, 4 are 18 bits or less,
2 are symmetric across halfwords, 3 are zero in the bottom
halfword, and 6 require two instructions to load.
- cell_gen_fragment.c: added full codegen for logic op and
color mask.
|
|
|
|
|
|
|
|
|
|
- Added new "macro" functions spe_float_min() and spe_float_max()
to rtasm_ppc_spe.{ch}. These emit instructions that cause
the minimum or maximum of each element in a vector of floats
to be saved in the destination register.
- Major changes to cell_gen_fragment.c to implement all the blending
modes (except for the mysterious D3D-based PIPE_BLENDFACTOR_SRC1_COLOR,
PIPE_BLENDFACTOR_SRC1_ALPHA, PIPE_BLENDFACTOR_INV_SRC1_COLOR, and
PIPE_BLENDFACTOR_INV_SRC1_ALPHA).
- Some revamping of code in cell_gen_fragment.c: use the new spe_float_min()
and spe_float_max() functions (instead of expanding these calculations
inline via macros); create and use an inline utility function for handling
"optional" register allocation (for the {1,1,1,1} vector, and the
blend color vectors) instead of expanding with macros; use the Float
Multiply and Subtract (fnms) instruction to simplify and optimize many
blending calculations.
|
|
|
|
|
|
- Added two new debug flags (to be used with the CELL_DEBUG environment
variable). The first, "CELL_DEBUG=fragops", activates SPE fragment
ops debug messages. The second, "CELL_DEBUG=fragopfallback", will
eventually be used to disable the use of generated SPE code for
fragment ops in favor of the default fallback reference routine.
(During development, though, the parity of this flag is reversed:
all users will get the reference code *unless* CELL_DEBUG=fragopfallback
is set. This will prevent hiccups in code generation from affecting
the other developers.)
- Formalized debug message usage and macros in spu/spu_main.c.
- Added lots of new code to ppu/cell_gen_fragment.c to extend the
number of supported source RGB factors from 4 to 15, and to
complete the list of supported blend equations.
More coming, to complete the source and destination RGB and alpha
factors, and to complete the rest of the fragment operations...
|
|
|
|
|
|
Please enter the commit message for your changes.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Only one level of if/else/endif nesting is currently working.
|
|
|
|
|
|
|
|
|