Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-10-09 | cell: implement basic TXP instruction in fragment shaders | Brian Paul | |
Lots of restrictions for now (one 2D texture, no mipmaps, etc.) for now but basic texture demos work. TEX, TXD, TXP do the same thing for the time being. | |||
2008-10-08 | cell: implement more built-in shader functions, link spu code with -lm | Brian Paul | |
2008-09-26 | cell: stub-out sin/cos function bodies to avoid trashing caller's stack for now | Brian Paul | |
2008-09-26 | cell: checkpoint: support for function calls in SPU shaders | Brian Paul | |
Will be used for instructions like SIN/COS/POW/TEX/etc. The PPU needs to know the address of some functions in the SPU address space. Send that info to the PPU/main memory rather than patch up shaders on the SPU side. Not finished/tested yet... |