summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/cell/spu/spu_main.h
AgeCommit message (Expand)Author
2010-01-27cell: remove commas from structs wrapped in PIPE_ALIGN_TYPE macroBrian Paul
2010-01-12gallium: Simplify PIPE_ALIGN_VAR.José Fonseca
2010-01-12gallium: Generalize the alignment macros to other compilers and any alignment.José Fonseca
2008-11-21CELL: use variant-length fragment ops programsRobert Ellison
2008-11-11CELL: two-sided stencil fixesRobert Ellison
2008-10-30CELL: stencil bug fixesRobert Ellison
2008-10-22cell: implement fencing for texture buffersBrian Paul
2008-10-16cell: implement KIL instructionBrian Paul
2008-10-16cell: clean up various texture-related thingsBrian Paul
2008-10-15cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul
2008-10-15cell: move some CELL_MAX constantsBrian Paul
2008-10-15cell: simplify spu debug codeBrian Paul
2008-10-15cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul
2008-10-14cell: initial bits for 3D texture supportBrian Paul
2008-10-14cell: support for cubemapsBrian Paul
2008-10-14cell: support NPOT textures, clamp/repeat mode, normalized/unorm texcoordsBrian Paul
2008-10-14cell: use minify vs magnify filtersBrian Paul
2008-10-14cell: basic mipmap filtering works nowBrian Paul
2008-10-13cell: initial work for mipmap texture filteringBrian Paul
2008-10-13cell: remove old texture-related fieldsBrian Paul
2008-10-13cell: remove old texture codeBrian Paul
2008-10-13cell: do texture sampling/filtering for four pixels at a time.Brian Paul
2008-10-07cell: add support for fragment shader constant buffersBrian Paul
2008-10-03CELL: changes to generate SPU code for stencilingRobert Ellison
2008-09-26cell: align instruction buffers to 8-byte, not 32-byte boundaryBrian Paul
2008-09-19cell: make sure the fragment ops and fragment shader code buffer is at a 32-b...Brian Paul
2008-09-11cell: initial support for fragment shader code generation.Brian Paul
2008-09-11cell: asst. clean-upBrian Paul
2008-09-11cell: checkpoint: remove more of the old per-fragment codeBrian Paul
2008-09-11cell: checkpoint commit of new per-fragment processingBrian Paul
2008-09-11cell: minor change to Z float/int conversion code (avoid switch)Brian Paul
2008-09-05cell: code clean-up, commentsBrian Paul
2008-04-03cell: minor texture improvementsBrian
2008-04-01cell: more multi-texture fixes (mostly working now)Brian
2008-04-01cell: checkpoint: more multi-texture workBrian
2008-03-31cell: more work for multi-texture supportBrian
2008-03-31cell: initial work to support multi-textureBrian
2008-03-26cell: Implement code-gen for logic opIan Romanick
2008-03-21cell: Change code-gen for CONST_COLOR blend factorIan Romanick
2008-03-20cell: Use code-gen for alpha blendIan Romanick
2008-03-17cell: Initial code-gen for alpha / stencil / depth testingIan Romanick
2008-02-27cell: Use unified data cache for textures tooIan Romanick
2008-02-25Cell: Use multiple DMA tags for the dcache.Ian Romanick
2008-02-15Code reorganization: update build.José Fonseca
2008-02-15Code reorganization: move files into their places.José Fonseca