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path: root/src/gallium/drivers/cell/spu/spu_main.h
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2008-10-14cell: support NPOT textures, clamp/repeat mode, normalized/unorm texcoordsBrian Paul
glDrawPixels works now.
2008-10-14cell: use minify vs magnify filtersBrian Paul
2008-10-14cell: basic mipmap filtering works nowBrian Paul
Though, only GL_MIPMAP_NEAREST / GL_LINEAR works right now.
2008-10-13cell: initial work for mipmap texture filteringBrian Paul
2008-10-13cell: remove old texture-related fieldsBrian Paul
2008-10-13cell: remove old texture codeBrian Paul
2008-10-13cell: do texture sampling/filtering for four pixels at a time.Brian Paul
2008-10-07cell: add support for fragment shader constant buffersBrian Paul
2008-10-03CELL: changes to generate SPU code for stencilingRobert Ellison
This set of code changes are for stencil code generation support. Both one-sided and two-sided stenciling are supported. In addition to the raw code generation changes, these changes had to be made elsewhere in the system: - Added new "register set" feature to the SPE assembly generation. A "register set" is a way to allocate multiple registers and free them all at the same time, delegating register allocation management to the spe_function unit. It's quite useful in complex register allocation schemes (like stenciling). - Added and improved SPE macro calculations. These are operations between registers and unsigned integer immediates. In many cases, the calculation can be performed with a single instruction; the macros will generate the single instruction if possible, or generate a register load and register-to-register operation if not. These macro functions are: spe_load_uint() (which has new ways to load a value in a single instruction), spe_and_uint(), spe_xor_uint(), spe_compare_equal_uint(), and spe_compare_greater_uint(). - Added facing to fragment generation. While rendering, the rasterizer needs to be able to determine front- and back-facing fragments, in order to correctly apply two-sided stencil. That requires these changes: - Added front_winding field to the cell_command_render block, so that the state tracker could communicate to the rasterizer what it considered to be the front-facing direction. - Added fragment facing as an input to the fragment function. - Calculated facing is passed during emit_quad().
2008-09-26cell: align instruction buffers to 8-byte, not 32-byte boundaryBrian Paul
2008-09-19cell: make sure the fragment ops and fragment shader code buffer is at a ↵Brian Paul
32-byte boundary To make sure even/odd instructions hit the right pipes.
2008-09-11cell: initial support for fragment shader code generation.Brian Paul
TGSI shaders are translated into SPE instructions which are then sent to the SPEs for execution. Only a few opcodes work, no swizzling yet, no support for constants/immediates, etc.
2008-09-11cell: asst. clean-upBrian Paul
2008-09-11cell: checkpoint: remove more of the old per-fragment codeBrian Paul
2008-09-11cell: checkpoint commit of new per-fragment processingBrian Paul
Do code generation for alpha test, z test, stencil, blend, colormask and framebuffer/tile read/write as a single code block. Ian's previous blend/z/stencil test code is still there but mostly disabled and will be removed soon.
2008-09-11cell: minor change to Z float/int conversion code (avoid switch)Brian Paul
2008-09-05cell: code clean-up, commentsBrian Paul
2008-04-03cell: minor texture improvementsBrian
Precompute tiles_per_row. Use ushort multiplies in a few places. New comments.
2008-04-01cell: more multi-texture fixes (mostly working now)Brian
2008-04-01cell: checkpoint: more multi-texture workBrian
2008-03-31cell: more work for multi-texture supportBrian
2008-03-31cell: initial work to support multi-textureBrian
2008-03-26cell: Implement code-gen for logic opIan Romanick
This also implements code-gen for the float-to-packed color conversion. It's currently hardcoded for A8R8G8B8, but that can easily be fixed as soon as other color depths are supported by the Cell driver.
2008-03-21cell: Change code-gen for CONST_COLOR blend factorIan Romanick
Previously the constant color blend factor was compiled into the generated code. This meant that the code had to be regenerated each time the constant color was changed. This doesn't fit with the model used in Gallium. As-is, the code could be better. The constant color is loaded for every quad processed, even if it is not used. Also, if a lot of (1-x) blend factors are used, 1.0 will be loaded and reloaded into registers many times.
2008-03-20cell: Use code-gen for alpha blendIan Romanick
So far this is only tested when GL_BLEND is disabled.
2008-03-17cell: Initial code-gen for alpha / stencil / depth testingIan Romanick
Alpha test is currently broken because all per-fragment testing occurs before alpha is calculated. Stencil test is currently broken because the Z-clear code asserts if there is a stencil buffer.
2008-02-27cell: Use unified data cache for textures tooIan Romanick
2008-02-25Cell: Use multiple DMA tags for the dcache.Ian Romanick
2008-02-15Code reorganization: update build.José Fonseca
Update the Makefiles and includes for the new paths. Note that there hasn't been no separation of the Makefiles yet, and make is jumping all over the place. That will be taken care shortly. But for now, make should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm might require some minor tweaks.
2008-02-15Code reorganization: move files into their places.José Fonseca
This is in a separate commit to ensure renames are properly preserved.