Age | Commit message (Collapse) | Author |
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Previously the constant color blend factor was compiled into the
generated code. This meant that the code had to be regenerated each
time the constant color was changed. This doesn't fit with the model
used in Gallium.
As-is, the code could be better. The constant color is loaded for
every quad processed, even if it is not used. Also, if a lot of (1-x)
blend factors are used, 1.0 will be loaded and reloaded into registers
many times.
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I suspect that there was some other bug in the blend code-gen that
made this work-around necessary.
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So far this is only tested when GL_BLEND is disabled.
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Stencil is still broken.
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I'm not sure these are quite correct. The reflect demo doesn't assert
anymore, but it doesn't produce correct results either. SPE-based
vertex shader code needs to be disabled for relfect to run.
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Alpha test is currently broken because all per-fragment testing occurs
before alpha is calculated.
Stencil test is currently broken because the Z-clear code asserts if
there is a stencil buffer.
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Replicate changes from commit ba75e82b6ebaf88dd2e4a8f764b2d296d715bf8a
in spu_exec.c
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This time the off-by-one error caused an extra qword to be fetched
under certain circumstances when the source ea was not qword aligned.
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This was erroneously missing in previous commits.
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An off-by-one error caused an extra qword to be fetched under certain
alignment / size combinations.
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Doubles are still unsupported.
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Update the Makefiles and includes for the new paths.
Note that there hasn't been no separation of the Makefiles yet, and make is
jumping all over the place. That will be taken care shortly. But for now, make
should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm
might require some minor tweaks.
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This is in a separate commit to ensure renames are properly preserved.
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