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path: root/src/gallium/drivers/cell/spu
AgeCommit message (Expand)Author
2008-10-16cell: implement KIL instructionBrian Paul
2008-10-16cell: trilinear mipmap interpolationBrian Paul
2008-10-16cell: update commentsBrian Paul
2008-10-16cell: call proper sampler function in sample_texture_cube()Brian Paul
2008-10-16cell: clean up various texture-related thingsBrian Paul
2008-10-15cell: start some performance measurementsBrian Paul
2008-10-15cell: updated debug codeBrian Paul
2008-10-15cell: get rid of last usage of float4 union/typedefBrian Paul
2008-10-15cell: simplify triangle front/back face determinationBrian Paul
2008-10-15cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul
2008-10-15cell: remove some old, pre-batchbuffer stuffBrian Paul
2008-10-15cell: move some CELL_MAX constantsBrian Paul
2008-10-15cell: remove obsolete spu_debug.h fileBrian Paul
2008-10-15cell: simplify spu debug codeBrian Paul
2008-10-15cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul
2008-10-15cell: updated vertex dump/debug codeBrian Paul
2008-10-15cell: additional debugBrian Paul
2008-10-15cell: fix/add some fallback blend casesBrian Paul
2008-10-14cell: initial bits for 3D texture supportBrian Paul
2008-10-14cell: fix incorrect parameter typeBrian Paul
2008-10-14cell: support for cubemapsBrian Paul
2008-10-14cell: support NPOT textures, clamp/repeat mode, normalized/unorm texcoordsBrian Paul
2008-10-14cell: fix broken negative texcoord conversionBrian Paul
2008-10-14cell: use minify vs magnify filtersBrian Paul
2008-10-14cell: basic mipmap filtering works nowBrian Paul
2008-10-13cell: more clean-up in spu_tri.cBrian Paul
2008-10-13cell: remove dead code, clean-up, reformattingBrian Paul
2008-10-13cell: finish-up perspective-corrected interpolationBrian Paul
2008-10-13cell: initial work for mipmap texture filteringBrian Paul
2008-10-13cell: remove old texture-related fieldsBrian Paul
2008-10-13cell: use fewer memory references in sample_texture4_bilinear_2()Brian Paul
2008-10-13cell: remove more old texture codeBrian Paul
2008-10-13cell: bilinear texture filtering using integer arithmeticBrian Paul
2008-10-13cell: remove old texture codeBrian Paul
2008-10-13cell: do texture sampling/filtering for four pixels at a time.Brian Paul
2008-10-13cell: added spu_unpack_A8R8G8B8_transpose4()Brian Paul
2008-10-10cell: pass texture unit (sampler number) to txp() functionBrian Paul
2008-10-10cell: updates in response to draw's struct vertex_info changesBrian Paul
2008-10-09cell: implement basic TXP instruction in fragment shadersBrian Paul
2008-10-08cell: implement more built-in shader functions, link spu code with -lmBrian Paul
2008-10-07cell: add support for fragment shader constant buffersBrian Paul
2008-10-03CELL: changes to generate SPU code for stencilingRobert Ellison
2008-09-26cell: stub-out sin/cos function bodies to avoid trashing caller's stack for nowBrian Paul
2008-09-26cell: move command processing code into new spu_command.c fileBrian Paul
2008-09-26cell: move debug-related declarationsBrian Paul
2008-09-26cell: move debug macros into new spu_debug.hBrian Paul
2008-09-26cell: move really_clear_tiles()Brian Paul
2008-09-26cell: align instruction buffers to 8-byte, not 32-byte boundaryBrian Paul
2008-09-26cell: checkpoint: support for function calls in SPU shadersBrian Paul
2008-09-19cell: make sure the fragment ops and fragment shader code buffer is at a 32-b...Brian Paul