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path: root/src/gallium/drivers/cell
AgeCommit message (Collapse)Author
2008-03-31cell: set cell->num_textures in cell_set_sampler_textures()Brian
2008-03-31cell: initial work to support multi-textureBrian
2008-03-31cell: added const qualifierBrian
2008-03-31cell: updated comments: s/test/SPE/Brian
2008-03-31cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORMBrian
Remote display to my usual terminal shows the right colors again. Not 100% sure about the shuffle control words, but they seem to work.
2008-03-29gallium: Set vertex state/buffers en-mass.Brian Paul
2008-03-27gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian
The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated.
2008-03-27cell: include cell_state_per_fragment.h to silence warningBrian
2008-03-27cell: added (uint64_t) cast to silence warningBrian
2008-03-27cell: fix unclosed commentBrian
2008-03-26cell: Implement code-gen for logic opIan Romanick
This also implements code-gen for the float-to-packed color conversion. It's currently hardcoded for A8R8G8B8, but that can easily be fixed as soon as other color depths are supported by the Cell driver.
2008-03-26gallium: Change pipe->flush() interface to optionally return a fence.Michel Dänzer
The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it.
2008-03-21cell: Generate blend / depth test code when state atom is createdIan Romanick
Code generation should be performed when the device-specific state atom is created, not when it is bound.
2008-03-21cell: Change code-gen for CONST_COLOR blend factorIan Romanick
Previously the constant color blend factor was compiled into the generated code. This meant that the code had to be regenerated each time the constant color was changed. This doesn't fit with the model used in Gallium. As-is, the code could be better. The constant color is loaded for every quad processed, even if it is not used. Also, if a lot of (1-x) blend factors are used, 1.0 will be loaded and reloaded into registers many times.
2008-03-21Tabs to spacesIan Romanick
2008-03-21cell: Remove unnecessary default_blend work-aroundIan Romanick
I suspect that there was some other bug in the blend code-gen that made this work-around necessary.
2008-03-20cell: Fix several bugs in blend code-genIan Romanick
- Alpha factor set to a _COLOR mode was mishandled - Cases when either dst factor or src factor was ZERO were mishandled - MIN and MAX cases were backwards - Case when blend was disabled was mishandled - Incorrect comments about number of instructions generated The tests blendminmax and blendsquare run correctly.
2008-03-20cell: Call the correct function to generate blending codeIan Romanick
Cut-and-paste for the lose. :(
2008-03-20cell: Fix bus error when there is no depth bufferIan Romanick
2008-03-20cell: Use code-gen for alpha blendIan Romanick
So far this is only tested when GL_BLEND is disabled.
2008-03-20cell: use pipe_framebuffer_state.width, heightBrian
2008-03-19gallium: add face, dirtyLevels params to pipe->texture_update()Brian Paul
This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed.
2008-03-18cell: Fix various stencil test code-gen bugsIan Romanick
2008-03-18cell: Correctly load stencil for PIPE_FORMAT_S8Z24_UNORMIan Romanick
2008-03-18cell: Fix depth read / write for s8z24.Ian Romanick
Stencil is still broken.
2008-03-18cell: Fix added whitespace errors.Ian Romanick
2008-03-18cell: Minor changes to make stencil not crashIan Romanick
I'm not sure these are quite correct. The reflect demo doesn't assert anymore, but it doesn't produce correct results either. SPE-based vertex shader code needs to be disabled for relfect to run.
2008-03-18cell: Move and (conditionally) silence debug codeIan Romanick
2008-03-17cell: Don't segfault when unbinding alpha / stencil / depth test stateIan Romanick
2008-03-17cell: Initial code-gen for alpha / stencil / depth testingIan Romanick
Alpha test is currently broken because all per-fragment testing occurs before alpha is calculated. Stencil test is currently broken because the Z-clear code asserts if there is a stencil buffer.
2008-03-13cell: Fix to work with commit fa9e7e9a8debb68611909ac2ffab527c6c39a3e5Ian Romanick
2008-03-13Replicate TXP changes in the SPU version of TGSI execIan Romanick
Replicate changes from commit ba75e82b6ebaf88dd2e4a8f764b2d296d715bf8a in spu_exec.c
2008-03-11cell: check for NULL shader pointer in cell_bind_vs_state()Brian
2008-03-10Move SPE register allocator to rtasm codeIan Romanick
Move the register allocator to a common location. There is more code on the way that will make use of this interface.
2008-03-10cell: sync up with sampler/texture state-setting changesBrian
2008-02-28cell: convert all points/lines to tris for the time beingBrian
Allows more programs to look correct. We'll want native points/lines someday.
2008-02-28cell: remove obsolete texture fieldBrian
2008-02-27cell: fix minor get_tex_surface() breakageBrian
2008-02-27cell: Use unified data cache for textures tooIan Romanick
2008-02-27gallium: remove pipe_context->texture_create/release/get_tex_surface()Brian
These functions are now per-screen, not per-context.
2008-02-27gallium: move is_format_supported() to pipe_screen structBrian
2008-02-27gallium: start removing pipe_context->get_name/vendor/param/paramfBrian
These are now per-screen functions, not per-context. State tracker updated, code in drivers and p_context.h disabled.
2008-02-27Cell: implement pipe_screen for cell driverBrian
2008-02-26cell: insert a (disabled) call to spe_cpu_info_get()Brian
Found on the Cell devel forum, but doesn't appear to be available in SDK 2.1.
2008-02-26gallium: remove pipe parameter from pipe_texture_reference()Brian
Added pipe field to pipe_texture (temporary, see comments). First step toward context-less texture creation...
2008-02-26cell: Multiple rendering contexts don't work yetIan Romanick
Log a message and forcibly exit. This prevents silly fools from thinking there's a bug...instead of just an unimplemented feature. :)
2008-02-25cell: Additional changes to match changes in draw/draw_vertex_shader.cIan Romanick
2008-02-25cell: Fix off-by-one error in spu_dcache_fetch_unalignedIan Romanick
This time the off-by-one error caused an extra qword to be fetched under certain circumstances when the source ea was not qword aligned.
2008-02-25cell: Trivial compiler warning clean-ups.Ian Romanick
2008-02-25Cell: Remove unnecessary include filesIan Romanick