Age | Commit message (Collapse) | Author |
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Please enter the commit message for your changes.
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Only one level of if/else/endif nesting is currently working.
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Also, some var renaming and additional comments
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Also remove old code, etc.
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TGSI shaders are translated into SPE instructions which are then sent to
the SPEs for execution. Only a few opcodes work, no swizzling yet, no
support for constants/immediates, etc.
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Do code generation for alpha test, z test, stencil, blend, colormask
and framebuffer/tile read/write as a single code block.
Ian's previous blend/z/stencil test code is still there but mostly disabled
and will be removed soon.
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Options so far:
"checker" module tile clear color by SPU ID to see where the tiles are
"sync" to do synchronous DMA (only partially implemented)
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This fixes crashes when resizing windows.
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