Age | Commit message (Collapse) | Author |
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Do code generation for alpha test, z test, stencil, blend, colormask
and framebuffer/tile read/write as a single code block.
Ian's previous blend/z/stencil test code is still there but mostly disabled
and will be removed soon.
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Options so far:
"checker" module tile clear color by SPU ID to see where the tiles are
"sync" to do synchronous DMA (only partially implemented)
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This fixes crashes when resizing windows.
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This fixes the garbage blocks/pixels seen along the bottom of some windows.
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We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
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Note that SPU vertex transformation is disabled at this time.
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Also, rename p_tile.[ch] to u_tile.[ch]
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For consistency and to simplify these objects' destruction.
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Not tested -- just mymic the softpipe changes.
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