Age | Commit message (Collapse) | Author |
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Early Z support is set in the DST_VARS command. Hence split up static
state emission to avoid reissuing to much on fragment shader changes,
especially the costly dst buffer relocations.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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The statetracker should do this for us correctly.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Benefits:
- spares us a relocation.
- needed for zone rendering (if that ever happens).
- just awesome.
v2: Rename the debug option. Completely disabling the blitter is
required for Y tiling to work, so this option will cover other
code paths in the future.
v3: Implement suggestions by Jakob Bornecrantz.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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With an extremely dumb strategy. But it's the same i915c employs.
Also improve the hw_atom code slightly by statically specifying the
required batch space. For extremely variably stuff (shaders, constants)
it would probably be better to add a new parameter to the hw_atom->validate
function.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Now also for the DRAW_RECT command
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Move it to i915_state_static.c This way i915_emit_state.c only emits
state and doesn't (re)calculate it.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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