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path: root/src/gallium/drivers/i915simple/i915_state_emit.c
AgeCommit message (Collapse)Author
2009-02-25i915: Fix some warningsJakob Bornecrantz
2009-02-18i915simple: Minimal fixup for introduction of struct pipe_transfer.Michel Dänzer
2009-02-02gallium: remove pipe_buffer from surfacesZack Rusin
this change disassociates, at least from the driver perspective, the surface from buffer. surfaces are technically now views on the textures so make it so by hiding the buffer in the internals of textures.
2008-06-27gallium: Drop pipe_texture->cpp and pipe_surface->cpp.José Fonseca
The chars-per-pixel concept falls apart with compressed and yuv images, where more than one pixel are coded in a single data block.
2008-06-23i915: Add render and texture support for tiled texture and buffersJakob Bornecrantz
This is step towards tiled textures and buffer support for i915. But the tiled attribute is never set.
2008-06-13i915: Improved the not used tile codeJakob Bornecrantz
2008-06-13i915: Fix offsets not being used for surface targetsJakob Bornecrantz
2008-06-02i915: Fixed some warningsJakob Bornecrantz
2008-05-28i915: Prepare for tiled private front and back buffersJakob Bornecrantz
2008-03-26gallium: Change pipe->flush() interface to optionally return a fence.Michel Dänzer
The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it.
2008-03-05gallium: michel's patch to rework texture/sampler binding interfaceKeith Whitwell
Bind all the samplers/textures at once rather than piecemeal. This is easier for drivers to understand.
2008-02-22gallium/i915: overhaul of fragment shader compilation, constant/immediate ↵Brian
allocation Before, fragment shaders were translated to i915 hw code at bind time, rather than create time. Now there's an i915_fragment_shader struct with the expected contents that's created by i915_create_fs_state(). Translation to i915 code takes place there too. Immediates are handled correctly now. During program translation we keep track of which constant buffer slots are free (i.e. not referenced by the shader). Then the TGSI immediates and ancillary immediates (introduced for SIN/COS/etc) are put into those free slots. When it's time to upload the constant buffer, use the fp->constant_flags[] array to determine if we should grab an immediate from the shader, or a user-defined parameter from the gallium constant buffer.
2008-02-15Code reorganization: move files into their places.José Fonseca
This is in a separate commit to ensure renames are properly preserved.