Age | Commit message (Collapse) | Author |
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This provides better information about which images in texture object have changed.
Also, call texture_update() from more places previously missed.
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These functions are now per-screen, not per-context.
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This will allow creating textures before a rendering context exists, for example.
Only implemented in i915 driver for now. i915pipe->texture_create() just
dispatches through to the i915screen->texture_create() to avoid state tracker
changes for now.
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Added pipe field to pipe_texture (temporary, see comments).
First step toward context-less texture creation...
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This fixes at least one instance of dereferencing an invalid texture pointer.
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Called whenever texture data is changed (glTexImage, glTexSubImage,
glCopyTexSubImage, etc).
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This is in a separate commit to ensure renames are properly preserved.
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