Age | Commit message (Collapse) | Author |
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For consistency and to simplify these objects' destruction.
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The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run
proper fencing should be implemented for it.
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This will allow creating textures before a rendering context exists, for example.
Only implemented in i915 driver for now. i915pipe->texture_create() just
dispatches through to the i915screen->texture_create() to avoid state tracker
changes for now.
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This is in a separate commit to ensure renames are properly preserved.
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