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path: root/src/gallium/drivers/i965/brw_pipe_shader.c
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2010-02-05i965g: Remove unnecessary headers.Vinson Lee
2010-02-02gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca
2010-01-15Merge branch 'gallium-noconstbuf'Roland Scheidegger
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c src/mesa/state_tracker/st_draw_feedback.c
2010-01-11gallium: remove const qualifier from pipe_buffer argument in set_constant_bufferRoland Scheidegger
2009-12-24i965g: get trivial/tri working again after edgeflag changesKeith Whitwell
2009-12-24gallium: adapt drivers to pipe_constant_buffer removalRoland Scheidegger
2009-12-22i965g: fix for edgeflag changes (untested)Roland Scheidegger
2009-11-19i965g: first pass at vs immediates in curbeKeith Whitwell
2009-11-19i965g: include interpolation info in fs signatureKeith Whitwell
2009-11-19i965g: add new state flag tracking fs signature changesKeith Whitwell
2009-11-17i965g: handle special vs outputs speciallyKeith Whitwell
Where vs output semantic tags indicate an output is signficant for fixed function processing (such as clipping, unfilled modes, etc), retain information about that output so that we can get to it easily later on. Fix up the unfilled processing, but hard-wire edgeflag to one for now. With this change, trivial/tri-unfilled works.
2009-11-11i965g: consult fs inputs when laying out vs output regsKeith Whitwell
Vertex shader now emits just the FS inputs, in the positions and order expected by the fragment shader. This means potentially regenerating the vertex shader to match different fragment shader's input layouts.
2009-11-06i965g: don't set up vs stack register for non-branching shadersKeith Whitwell
2009-11-05i965g: add lots of error checks and early returnsKeith Whitwell
Any allocation that may fail should be checked, and propogate the error upwards. At the highest level we will flush batch and retry. This is an alternate strategy to what the original DRI driver did of attempting to flush batch from the lowest levels (eg inside BEGIN_BATCH). The trouble with that strategy was that flushes could occur at unexpected times, and additionally there was a need for a wierd notification mechanism to propogate the 'lost context' state back up to higher levels. Propogating the errors directly gives us a lot of flexibility how to deal with these states, at the expense of a lot more checking in the code. Will add some sanity checks later to make sure that out-of-memory conditions are properly escalated and not lost halfway up the stack.
2009-11-04i965g: hook up some missing vertex shader codeKeith Whitwell
2009-11-04i965g: add constant buffer setterKeith Whitwell
2009-11-01i965g: more files compilingKeith Whitwell
2009-10-29i965g: work in progress on fragment shadersKeith Whitwell
2009-10-25i965g: more work on compiling, particularly the brw_draw filesKeith Whitwell
2009-10-24i965g: more files compilingKeith Whitwell