Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-09 | i965g: update disassembler code from classic. | Dave Airlie | |
still a bit of work to do, the winsys gen setting is a bit of a hack. | |||
2011-01-09 | i965g: update to similiar gen stuff as i965 | Dave Airlie | |
2010-02-10 | i965g: ifdef out unused functions. | Vinson Lee | |
2009-12-24 | i965g: get trivial/tri working again after edgeflag changes | Keith Whitwell | |
2009-12-22 | i965g: fix for edgeflag changes (untested) | Roland Scheidegger | |
2009-12-21 | i965g: fixes to build after merge of master | Keith Whitwell | |
2009-12-01 | i965g: don't reference unused vars in RSQ | Keith Whitwell | |
Probably overly pedantic | |||
2009-11-30 | brw: add dumping to gem winsys | Keith Whitwell | |
2009-11-19 | i965g: first pass at vs immediates in curbe | Keith Whitwell | |
2009-11-19 | i965g: make the load-before-use vs immediate path work | Keith Whitwell | |
2009-11-17 | i965g: handle special vs outputs specially | Keith Whitwell | |
Where vs output semantic tags indicate an output is signficant for fixed function processing (such as clipping, unfilled modes, etc), retain information about that output so that we can get to it easily later on. Fix up the unfilled processing, but hard-wire edgeflag to one for now. With this change, trivial/tri-unfilled works. | |||
2009-11-11 | i965g: consult fs inputs when laying out vs output regs | Keith Whitwell | |
Vertex shader now emits just the FS inputs, in the positions and order expected by the fragment shader. This means potentially regenerating the vertex shader to match different fragment shader's input layouts. | |||
2009-11-11 | i965g: some more cases where file_max[] is used without obligatory +1 | Keith Whitwell | |
2009-11-06 | i965g: don't set up vs stack register for non-branching shaders | Keith Whitwell | |
2009-11-06 | i965g: tgsi outputs cannot be used as source regs | Keith Whitwell | |
2009-11-05 | brw: push more dumping into the winsys | Keith Whitwell | |
2009-11-05 | i965g: disassemble more than one instruction at a time | Keith Whitwell | |
2009-11-04 | i965g: hook up some missing vertex shader code | Keith Whitwell | |
2009-10-29 | i965g: work in progress on fragment shaders | Keith Whitwell | |
2009-10-28 | i965g: still working on compilation | Keith Whitwell | |
2009-10-27 | i965g: still working on compilation | Keith Whitwell | |
2009-10-26 | i965g: still working on compilation | Keith Whitwell | |
2009-10-26 | i965g: still working on compilation | Keith Whitwell | |
2009-10-25 | i965g: more compiling wip | Keith Whitwell | |
2009-10-24 | i965g: more files compiling | Keith Whitwell | |
2009-10-23 | i965g: wip on removing GL stuff, trying to get a few files compiling | Keith Whitwell | |
2009-10-23 | i965g: wip | Keith Whitwell | |
2009-10-23 | i965g: re-starting from the dri driver | Keith Whitwell | |