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path: root/src/gallium/drivers/i965/brw_wm.h
AgeCommit message (Collapse)Author
2009-11-21i965g: get basic texturing working againKeith Whitwell
Revert to fixed-layout surface binding table -- it's probably the best way to do this. Pass sampler and texture numbers separately even though we're always keeping them the same at present.
2009-11-19i965g: fragment shader immediates workingKeith Whitwell
2009-11-06i965g: plumb through fb_write target and eot dataKeith Whitwell
2009-11-06i965g: add dumping for our new pass_fp outputKeith Whitwell
2009-11-06i965g: don't set up vs stack register for non-branching shadersKeith Whitwell
2009-10-31i965g: non-glsl fragment shader path is compilingKeith Whitwell
Disabled glsl code for now, probably want to clean this up somehow.
2009-10-31i965g: wip on fragment shadersKeith Whitwell
2009-10-29i965g: work in progress on fragment shadersKeith Whitwell
2009-10-27i965g: still working on compilationKeith Whitwell
2009-10-26i965g: still working on compilationKeith Whitwell
2009-10-25i965g: more compiling wipKeith Whitwell
2009-10-25i965g: more work on compiling, particularly the brw_draw filesKeith Whitwell
2009-10-24i965g: more files compilingKeith Whitwell
2009-10-23i965g: wipKeith Whitwell
2009-10-23i965g: re-starting from the dri driverKeith Whitwell