Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-11-21 | i965g: get basic texturing working again | Keith Whitwell | |
Revert to fixed-layout surface binding table -- it's probably the best way to do this. Pass sampler and texture numbers separately even though we're always keeping them the same at present. | |||
2009-11-19 | i965g: fragment shader immediates working | Keith Whitwell | |
2009-11-06 | i965g: plumb through fb_write target and eot data | Keith Whitwell | |
2009-11-06 | i965g: add dumping for our new pass_fp output | Keith Whitwell | |
2009-11-06 | i965g: don't set up vs stack register for non-branching shaders | Keith Whitwell | |
2009-10-31 | i965g: non-glsl fragment shader path is compiling | Keith Whitwell | |
Disabled glsl code for now, probably want to clean this up somehow. | |||
2009-10-31 | i965g: wip on fragment shaders | Keith Whitwell | |
2009-10-29 | i965g: work in progress on fragment shaders | Keith Whitwell | |
2009-10-27 | i965g: still working on compilation | Keith Whitwell | |
2009-10-26 | i965g: still working on compilation | Keith Whitwell | |
2009-10-25 | i965g: more compiling wip | Keith Whitwell | |
2009-10-25 | i965g: more work on compiling, particularly the brw_draw files | Keith Whitwell | |
2009-10-24 | i965g: more files compiling | Keith Whitwell | |
2009-10-23 | i965g: wip | Keith Whitwell | |
2009-10-23 | i965g: re-starting from the dri driver | Keith Whitwell | |