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path: root/src/gallium/drivers/i965
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2009-11-19i965g: fix typo converting wm src regsKeith Whitwell
2009-11-19i965g: fragment shader immediates workingKeith Whitwell
2009-11-19i965g: first pass at vs immediates in curbeKeith Whitwell
2009-11-19i965g: get linear vs perspective interpolation working againKeith Whitwell
2009-11-19i965g: include interpolation info in fs signatureKeith Whitwell
2009-11-19i965g: special case setup when fs has no inputsKeith Whitwell
2009-11-19i965g: add new state flag tracking fs signature changesKeith Whitwell
2009-11-19i965g: fix typo in previous commitKeith Whitwell
2009-11-19i965g: setup nr_attrs should track nr fragment shader inputsKeith Whitwell
This would be equivalent to taking the nr outputs of the vp varient
2009-11-19i965g: get fragment constants sort-of workingKeith Whitwell
2009-11-19i965g: make the load-before-use vs immediate path workKeith Whitwell
2009-11-19i965g: fix initialization of texture width/height/depth arraysKeith Whitwell
Will remove these arrays in another branch - they're completely redundant.
2009-11-18i965g: remove more references to nr_vp_outputs in wm compilationKeith Whitwell
We're really more concerned about how many inputs the fragment shader is expecting.
2009-11-17i965g: handle special vs outputs speciallyKeith Whitwell
Where vs output semantic tags indicate an output is signficant for fixed function processing (such as clipping, unfilled modes, etc), retain information about that output so that we can get to it easily later on. Fix up the unfilled processing, but hard-wire edgeflag to one for now. With this change, trivial/tri-unfilled works.
2009-11-17i965g rename offset_edge to offset_edgeflagKeith Whitwell
2009-11-14i965g: restore check on line smooth stateKeith Whitwell
2009-11-11i965g: consult fs inputs when laying out vs output regsKeith Whitwell
Vertex shader now emits just the FS inputs, in the positions and order expected by the fragment shader. This means potentially regenerating the vertex shader to match different fragment shader's input layouts.
2009-11-11i965g: skip over vertex position output when preallocating FS inputsKeith Whitwell
2009-11-11i965g: some more cases where file_max[] is used without obligatory +1Keith Whitwell
2009-11-11i965g: smaller upload buffer for index dataKeith Whitwell
2009-11-11i965g: fix off-by-one on curbe uploadKeith Whitwell
2009-11-11i965g: avoid use of internally generated immediatesKeith Whitwell
Currently not working, so don't generate more of them.
2009-11-07i965g: Fixup texture formatsJakob Bornecrantz
2009-11-07i965g: Formalize on S8Z24 as the suported depth formatJakob Bornecrantz
2009-11-06i965g: Add texture transfer functionsJakob Bornecrantz
They don't seem to work. Maybe we are forgetting to flush the gpu or something.
2009-11-06i965g: Match pitch modification on get buffer as wellJakob Bornecrantz
This is a ugly hack in order to match what the intel X driver gives us. However putting this in the winsys where it fits better forces it reach more into the driver then it already does.
2009-11-06i965g: First clear!Jakob Bornecrantz
2009-11-06i965g: get rid of cc key, simplify state uploadKeith Whitwell
Keep a valid reloc table active between uploads, avoid recalculating it every time.
2009-11-06i965g: Fix texture blanket functionJakob Bornecrantz
2009-11-06i965g: Add functions needed by the winsysJakob Bornecrantz
2009-11-06i965g: Header whitespaceJakob Bornecrantz
2009-11-06i965g: get brw_state_debug.c buildingKeith Whitwell
2009-11-06i965g: propogate index size stateKeith Whitwell
2009-11-06i965g: remove references to brw_surface_bo()Keith Whitwell
2009-11-06i965g: plumb through fb_write target and eot dataKeith Whitwell
2009-11-06i965g: propogate nr_cbufs into wm prog keyKeith Whitwell
2009-11-06i965g: init saturate field in fp dst_reg helperKeith Whitwell
2009-11-06i965g: add dumping for our new pass_fp outputKeith Whitwell
2009-11-06i965g: disassemble each instruction as generatedKeith Whitwell
2009-11-06i965g: hardwire linear interpolation for nowKeith Whitwell
seems to generate saner code, need to go back and fix perspective interpolation (and remove the hard-wire) once this is working.
2009-11-06i965g: fix some reloc countsKeith Whitwell
2009-11-06i965g: don't set up vs stack register for non-branching shadersKeith Whitwell
2009-11-06i965g: add DEBUG_MIN_URB flagKeith Whitwell
2009-11-06i965g: tgsi outputs cannot be used as source regsKeith Whitwell
2009-11-06i965g: use curr.vertex_element state directlyKeith Whitwell
2009-11-06i965g: don't emit line stipple packet if stipple disabledKeith Whitwell
2009-11-06i965g: populate brw_context chipset idKeith Whitwell
2009-11-06i965g: make sure blend color packet header is initializedKeith Whitwell
We will emit this packet at startup (dirty == ~0), even if we haven't had the state tracker call into brw_set_blend_color() yet. This way is a little more efficient also.
2009-11-06i965g: remove/disable inactive state atomsKeith Whitwell
2009-11-06i965g: populate wm reloc array earlierKeith Whitwell
Still have to calculate the reloc background in two places.