Age | Commit message (Collapse) | Author |
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The driver never work with real hardware and has
bitrotted for quite some time now, might as well
drop it. If somebody wants to look at it just use git.
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The chars-per-pixel concept falls apart with compressed and yuv images,
where more than one pixel are coded in a single data block.
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Not convenient and almost not used at all. Better replacements in p_debug.h
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The later follows the naming scheme of other limits.
Keep the old definition until all possible usage is updated.
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Bind all the samplers/textures at once rather than piecemeal.
This is easier for drivers to understand.
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The info it contained is now found in tgsi_shader_info.
Added a few assertions to catch potential misunderstandings about register
counts vs. highest register index used.
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The brw_shader_info struct is rendundant and could be removed...
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This is in a separate commit to ensure renames are properly preserved.
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