Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-11-03 | llvmpipe: remove old prim_setup draw stage | Keith Whitwell | |
Everything now goes through the draw_vbuf handler, the same as regular drivers. Based on Keith's commit 4fe0fc3eba1f79beda890a5016359d549bab6ad4. | |||
2009-10-28 | llvmpipe: Make sure the JIT engine and X86 target are linked on MSVC build. | José Fonseca | |
Basically mimic the llvm 2.6 way of linking execution engines and targets. | |||
2009-10-25 | llvmpipe: New module to help make assertions about formats. | José Fonseca | |
2009-10-25 | llvmpipe: Move a few format/sampling functions into better space. | José Fonseca | |
2009-10-22 | llvmpipe: Factor vector packing/unpacking to a separate source file. | José Fonseca | |
These functions will be needed to implement many of the 8bit operations, and they are quite complex on its own. | |||
2009-10-04 | llvmpipe: Autogenerate lp_tile_soa.c from u_format.csv. | José Fonseca | |
This is just a temporary change until we code generate the tile read/write functions in runtime. The new code avoids an extra memcpy that exists in u_tile.c functions, from which lp_tile_soa.c was originally based. This achieves up to 5% improvement, particularly in frames with little geometry overlap. | |||
2009-09-15 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
2009-09-11 | llvmpipe: asst fixes for 'make linux-llvmpipe' | Brian Paul | |
2009-09-07 | llvmpipe: Code generate the texture sampling inside the shader. | José Fonseca | |
Finally a substantial performance improvement: framerates of apps using texturing tripled, and furthermore, enabling/disabling texturing only affects around 15% of the framerate, which means the bottleneck is now somewhere else. Generated texture sampling code is not complete though -- we always sample from the base level -- so final figures will be different. | |||
2009-09-07 | llvmpipe: Texture sampling code generation primitives. | José Fonseca | |
Only supports single level 2d textures, with neareast and bilinear filtering for now. | |||
2009-09-07 | llvmpipe: SoA pixel unpacking specialization. | José Fonseca | |
2009-08-29 | llvmpipe: List lp_buffer.c in the Makefile. | José Fonseca | |
2009-08-29 | llvmpipe: Fix build. | José Fonseca | |
2009-08-29 | llvmpipe: Merge all pixel format related files. | José Fonseca | |
2009-08-29 | llvmpipe: Factor out and optimize the input interpolation. | José Fonseca | |
Special attention is given to the interpolation of side by side quads. Multiplications are made only for the first quad. Interpolation of inputs for posterior quads are done exclusively with additions, and perspective divide if necessary. | |||
2009-08-29 | llvmpipe: Structure manipulation helpers. | José Fonseca | |
2009-08-29 | llvmpipe: Centralize the C <-> JIT interfaces in one place. | José Fonseca | |
2009-08-29 | llvmpipe: Squash the quad pipeline. | José Fonseca | |
It had been reduced to one fixed stage. | |||
2009-08-29 | llvmpipe: Add a bunch of comments. | José Fonseca | |
Description/rationale/to-do items, while I still remember them... | |||
2009-08-29 | llvmpipe: Split off vs stuff from lp_state_fs.c. | José Fonseca | |
lp_state_fs.c is already too big without it. | |||
2009-08-29 | llvmpipe: Generate the fragment pipeline into a single function. | José Fonseca | |
Still hackish. Will document and optimize later. | |||
2009-08-29 | llvmpipe: Delete the quad polygon stipple stage. | José Fonseca | |
Not used now -- stipple done by the draw module. May code generate later. | |||
2009-08-29 | llvmpipe: Split control flow function declarations and notes. | José Fonseca | |
2009-08-29 | llvmpipe: Depth test to LLVM IR translation. | José Fonseca | |
2009-08-29 | llvmpipe: Code generate alpha testing and append to generated fragment shader. | José Fonseca | |
2009-08-29 | llvmpipe: updated Makefile C_SOURCES | Brian Paul | |
2009-08-29 | llvmpipe: Eliminate non-LLVM fs execution paths. | José Fonseca | |
2009-08-29 | llvmpipe: Blending. | José Fonseca | |
The code | |||
2009-08-29 | llvmpipe: Arithmetic helpers. | José Fonseca | |
2009-08-29 | llvmpipe: Translate logicops. | José Fonseca | |
2009-08-29 | llvmpipe: Separate pixel packing/unpacking from loading/storing. | José Fonseca | |
2009-08-29 | llvmpipe: move all depth/stencil/alpha pixel processing into one stage | Keith Whitwell | |
2009-08-29 | llvmpipe: move all color-combine code into lp_quad_blend.c | Keith Whitwell | |
Consolidate the read-modify-write color combining code from the blend, colormask and output stages. | |||
2009-08-29 | llvmpipe: Pixel packing/unpacking and loop code generators. | José Fonseca | |
Just a small proof of concept plus a standalone test app. Not integrated with the rest of the driver yet. | |||
2009-08-29 | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca | |