Age | Commit message (Expand) | Author |
2010-02-26 | util: Code generate functions to pack and unpack a single pixel. | José Fonseca |
2010-02-26 | llvmpipe: Fix scons dependencies. | José Fonseca |
2010-02-23 | llvmpipe: add lp_tile_image.c to sources | Brian Paul |
2010-02-08 | llvmpipe: export the tgsi translation code to a common layer | Zack Rusin |
2010-02-05 | Merge remote branch 'origin/lp-binning' | José Fonseca |
2010-02-04 | llvmpipe: Disable unit tests on embedded platforms. | José Fonseca |
2010-01-21 | llvmpipe: added simple perf/statistics counting facility | Brian Paul |
2010-01-19 | llvmpipe: re-order file list, fix indentation | Brian Paul |
2010-01-08 | Merge remote branch 'origin/master' into lp-binning | José Fonseca |
2010-01-07 | llvmpipe: Axe texture sampling code inherited from softpipe. | José Fonseca |
2010-01-06 | llvmpipe: merge setup and draw vbuf submodules | Keith Whitwell |
2010-01-01 | llvmpipe: Add missing include path. | José Fonseca |
2010-01-01 | scons: Aggregate all tiny libraries in a single library. | José Fonseca |
2009-12-23 | llvmpipe: Install unit tests on build/xxx/bin | José Fonseca |
2009-12-13 | llvmpipe: rename bins to scene | Keith Whitwell |
2009-12-11 | llvmpipe: remove old fence code, compile new lp_fence.c file | Brian Paul |
2009-12-09 | llvmpipe: added new lp_bin_queue.[ch] files | Brian Paul |
2009-12-04 | llvmpipe: move bin-related structures and functions into new lp_bin.[ch] | Brian Paul |
2009-11-03 | llvmpipe: remove old prim_setup draw stage | Keith Whitwell |
2009-10-28 | llvmpipe: Make sure the JIT engine and X86 target are linked on MSVC build. | José Fonseca |
2009-10-25 | llvmpipe: New module to help make assertions about formats. | José Fonseca |
2009-10-25 | llvmpipe: Share testing infrastructure with lp_test_format. | José Fonseca |
2009-10-25 | llvmpipe: Move a few format/sampling functions into better space. | José Fonseca |
2009-10-22 | llvmpipe: Factor vector packing/unpacking to a separate source file. | José Fonseca |
2009-10-09 | llvmpipe: hook up some state, add stub line and point functions | Keith Whitwell |
2009-10-08 | llvmpipe: start cleaning up | Keith Whitwell |
2009-10-08 | llvmpipe: Remove dead files from SConscript. | José Fonseca |
2009-10-08 | llvmpipe: Update SConscript. | José Fonseca |
2009-10-08 | llvmpipe: import experimental softpipe rasterizer code, wip binning code | Keith Whitwell |
2009-10-04 | llvmpipe: Autogenerate lp_tile_soa.c from u_format.csv. | José Fonseca |
2009-09-16 | llvmpipe: Make the code portable for MinGW. | José Fonseca |
2009-09-07 | scons: Don't set LLVM_VERSION if one of the llvm-config calls fails. | Vinson Lee |
2009-09-07 | llvmpipe: Code generate the texture sampling inside the shader. | José Fonseca |
2009-09-07 | llvmpipe: Texture sampling code generation primitives. | José Fonseca |
2009-09-07 | llvmpipe: SoA pixel unpacking specialization. | José Fonseca |
2009-09-01 | scons: Tool for LLVM. Gracefully disable llvmpipe if LLVM not found. | José Fonseca |
2009-08-29 | llvmpipe: Define an winsys for LLVM. Drop pipe_winsys | José Fonseca |
2009-08-29 | llvmpipe: Fix build. | José Fonseca |
2009-08-29 | llvmpipe: Merge all pixel format related files. | José Fonseca |
2009-08-29 | llvmpipe: Factor out and optimize the input interpolation. | José Fonseca |
2009-08-29 | llvmpipe: Structure manipulation helpers. | José Fonseca |
2009-08-29 | llvmpipe: Centralize the C <-> JIT interfaces in one place. | José Fonseca |
2009-08-29 | llvmpipe: Squash the quad pipeline. | José Fonseca |
2009-08-29 | llvmpipe: Add a bunch of comments. | José Fonseca |
2009-08-29 | llvmpipe: Split off vs stuff from lp_state_fs.c. | José Fonseca |
2009-08-29 | llvmpipe: Generate the fragment pipeline into a single function. | José Fonseca |
2009-08-29 | llvmpipe: Delete the quad polygon stipple stage. | José Fonseca |
2009-08-29 | llvmpipe: Split control flow function declarations and notes. | José Fonseca |
2009-08-29 | llvmpipe: Depth test to LLVM IR translation. | José Fonseca |
2009-08-29 | llvmpipe: Code generate alpha testing and append to generated fragment shader. | José Fonseca |