Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-09-16 | llvmpipe: add LP_PERF flag to disable various aspects of rasterization | Keith Whitwell | |
Allows disabling various operations (mainly texture-related, but will grow) to try & identify bottlenecks. Unlike LP_DEBUG, this is active even in release builds - which is necessary for performance investigation. | |||
2010-01-06 | llvmpipe: remove dead code | Keith Whitwell | |
2009-10-08 | llvmpipe: Update lp_setup_clear invocation. | José Fonseca | |
2009-10-08 | llvmpipe: rewrite llvmpipe_clear() | Keith Whitwell | |
2009-09-11 | llvmpipe: set dirty_render_cache in llvmpipe_clear() | José Fonseca | |
Based on Brian's softpipe change on commit 988db641195819c948249a1bb2d59f13577a482f. We don't use the tile cache for zsbuf though, only for color buffers. | |||
2009-08-29 | llvmpipe: Don't limit the number of tiles in the cache. | José Fonseca | |
2009-08-29 | llvmpipe: Simplify tile clears. Use pipe_fill_rect instead of scratch tile. | José Fonseca | |
2009-08-29 | llvmpipe: Code generate the depth test, and include in the shader. | José Fonseca | |
Only 32bit depth/stencil surfaces supported for now. Stencil ops not implemented yet. | |||
2009-08-29 | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca | |