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path: root/src/gallium/drivers/llvmpipe/lp_context.c
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2010-01-14llvmpipe: assorted clean-ups in texture codeBrian Paul
2010-01-08Merge remote branch 'origin/master' into lp-binningJosé Fonseca
Conflicts: src/gallium/auxiliary/util/u_surface.c src/gallium/drivers/llvmpipe/Makefile src/gallium/drivers/llvmpipe/SConscript src/gallium/drivers/llvmpipe/lp_bld_arit.c src/gallium/drivers/llvmpipe/lp_bld_flow.c src/gallium/drivers/llvmpipe/lp_bld_interp.c src/gallium/drivers/llvmpipe/lp_clear.c src/gallium/drivers/llvmpipe/lp_context.c src/gallium/drivers/llvmpipe/lp_context.h src/gallium/drivers/llvmpipe/lp_draw_arrays.c src/gallium/drivers/llvmpipe/lp_jit.c src/gallium/drivers/llvmpipe/lp_jit.h src/gallium/drivers/llvmpipe/lp_prim_vbuf.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_setup_point.c src/gallium/drivers/llvmpipe/lp_state.h src/gallium/drivers/llvmpipe/lp_state_blend.c src/gallium/drivers/llvmpipe/lp_state_derived.c src/gallium/drivers/llvmpipe/lp_state_fs.c src/gallium/drivers/llvmpipe/lp_state_sampler.c src/gallium/drivers/llvmpipe/lp_state_surface.c src/gallium/drivers/llvmpipe/lp_tex_cache.c src/gallium/drivers/llvmpipe/lp_tex_cache.h src/gallium/drivers/llvmpipe/lp_tex_sample.h src/gallium/drivers/llvmpipe/lp_tile_cache.c
2010-01-07llvmpipe: Remove more loose ends of TGSI exec sampling.José Fonseca
2010-01-06llvmpipe: fix double freeKeith Whitwell
2010-01-06llvmpipe: merge setup and draw vbuf submodulesKeith Whitwell
The setup tiling engine is now plugged directly into the draw module as a rendering backend. Removed a couple of layering violations such that the setup code no longer reaches out into the surrounding llvmpipe state or context.
2009-12-26llvmpipe: Use comments and more code from softpipe's is_texture_referenced ↵José Fonseca
implementation.
2009-12-19gallium: fix up drivers for edgeflag changesRoland Scheidegger
several drivers which chose to ignore edgeflags might require some more work, while edgeflags never worked there they might now crash.
2009-12-04llvmpipe: Port vertex sampler support from softpipe.José Fonseca
Just enough boilerplate code to avoid segfaulting.
2009-12-02Revert "llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures ↵Brian Paul
function" This reverts commit 792888121b92913733daec7526c9441f27ce1231. We're instead returning 0 for the PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query.
2009-12-02llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures functionBrian Paul
Fixes immediate segfault.
2009-12-01lp: Update for renamed sampler/texture state setters.Michal Krol
2009-11-03llvmpipe: remove old prim_setup draw stageKeith Whitwell
Everything now goes through the draw_vbuf handler, the same as regular drivers. Based on Keith's commit 4fe0fc3eba1f79beda890a5016359d549bab6ad4.
2009-10-09llvmpipe: trivial/clear worksKeith Whitwell
2009-10-08llvmpipe: remove some old sampler support structsKeith Whitwell
2009-10-08llvmpipe: remove tex tile cache and related codeKeith Whitwell
2009-10-08llvmpipe: import experimental softpipe rasterizer code, wip binning codeKeith Whitwell
WIP, does't build or run. Rasterizer code is based on Nick Capen's devmaster posts and the larrabee articles, but currently doesn't share either the performance or correctness of either...
2009-09-28llvmpipe: Grab a ref when the fb is set.Younes Manton
Based on softpipe commit a77226071f6814a53358a5d6caff685889d0e4ec.
2009-09-11llvmpipe: Update status in README and TODO/FIXME comments throughout the code.José Fonseca
2009-08-29llvmpipe: Squash the quad pipeline.José Fonseca
It had been reduced to one fixed stage.
2009-08-29llvmpipe: Generate the fragment pipeline into a single function.José Fonseca
Still hackish. Will document and optimize later.
2009-08-29llvmpipe: Back port recent softpipe-opt improvements from Keith.José Fonseca
2009-08-29llvmpipe: Code generate the depth test, and include in the shader.José Fonseca
Only 32bit depth/stencil surfaces supported for now. Stencil ops not implemented yet.
2009-08-29llvmpipe: use align_malloc for all structs containing ALIGN16 membersKeith Whitwell
Unless the struct is allocated aligned, aligning the members isn't very helpful.
2009-08-29llvmpipe: Eliminate non-LLVM fs execution paths.José Fonseca
2009-08-29llvmpipe: Split the texture cache from the color/depth/stencil cache.José Fonseca
2009-08-29llvmpipe: move all depth/stencil/alpha pixel processing into one stageKeith Whitwell
2009-08-29llvmpipe: move all color-combine code into lp_quad_blend.cKeith Whitwell
Consolidate the read-modify-write color combining code from the blend, colormask and output stages.
2009-08-29llvmpipe: rip out old mulithread supportKeith Whitwell
2009-08-29llvmpipe: avoid flushing depth buffer cache on swapbuffersKeith Whitwell
There's no need to push out depth buffer contents on swapbuffers. Note that this change doesn't throw away depth buffer changes, it simply holds them in the cache over calls to swapbuffers. The hope is that swapbuffers will be followed by a clear() which means in that case we won't have to write the changes out.
2009-08-29llvmpipe: remove backwards dependency from tilecache to llvmpipeKeith Whitwell
The tile cache is a utility, it shouldn't know anything about the entity which is making use of it (ie llvmpipe). Remove llvmpipe parameter to all the tilecache function calls, and also remove the need to keep a llvmpipe pointer in the sampler structs.
2009-08-29llvmpipe: Rename preprocessor symbols too.José Fonseca
2009-08-29llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca