Age | Commit message (Collapse) | Author |
|
Currently counting number of tris, how many tiles of each size are
fully covered, partially covered or empty, etc.
Set LP_DEBUG=counters to enable. Results are printed upon context
destruction.
|
|
Conflicts:
src/gallium/drivers/llvmpipe/lp_quad.h
src/gallium/drivers/llvmpipe/lp_setup.c
|
|
Conflicts:
src/gallium/drivers/softpipe/sp_draw_arrays.c
src/mesa/state_tracker/st_draw_feedback.c
|
|
|
|
Conflicts:
src/gallium/auxiliary/util/u_surface.c
src/gallium/drivers/llvmpipe/Makefile
src/gallium/drivers/llvmpipe/SConscript
src/gallium/drivers/llvmpipe/lp_bld_arit.c
src/gallium/drivers/llvmpipe/lp_bld_flow.c
src/gallium/drivers/llvmpipe/lp_bld_interp.c
src/gallium/drivers/llvmpipe/lp_clear.c
src/gallium/drivers/llvmpipe/lp_context.c
src/gallium/drivers/llvmpipe/lp_context.h
src/gallium/drivers/llvmpipe/lp_draw_arrays.c
src/gallium/drivers/llvmpipe/lp_jit.c
src/gallium/drivers/llvmpipe/lp_jit.h
src/gallium/drivers/llvmpipe/lp_prim_vbuf.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_setup_point.c
src/gallium/drivers/llvmpipe/lp_state.h
src/gallium/drivers/llvmpipe/lp_state_blend.c
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/gallium/drivers/llvmpipe/lp_state_sampler.c
src/gallium/drivers/llvmpipe/lp_state_surface.c
src/gallium/drivers/llvmpipe/lp_tex_cache.c
src/gallium/drivers/llvmpipe/lp_tex_cache.h
src/gallium/drivers/llvmpipe/lp_tex_sample.h
src/gallium/drivers/llvmpipe/lp_tile_cache.c
|
|
|
|
|
|
The setup tiling engine is now plugged directly into the draw module
as a rendering backend.
Removed a couple of layering violations such that the setup code no
longer reaches out into the surrounding llvmpipe state or context.
|
|
implementation.
|
|
|
|
several drivers which chose to ignore edgeflags might require some more work,
while edgeflags never worked there they might now crash.
|
|
Just enough boilerplate code to avoid segfaulting.
|
|
function"
This reverts commit 792888121b92913733daec7526c9441f27ce1231.
We're instead returning 0 for the PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query.
|
|
Fixes immediate segfault.
|
|
|
|
Everything now goes through the draw_vbuf handler, the same as
regular drivers.
Based on Keith's commit 4fe0fc3eba1f79beda890a5016359d549bab6ad4.
|
|
|
|
|
|
|
|
WIP, does't build or run.
Rasterizer code is based on Nick Capen's devmaster posts and the
larrabee articles, but currently doesn't share either the performance
or correctness of either...
|
|
Based on softpipe commit a77226071f6814a53358a5d6caff685889d0e4ec.
|
|
|
|
It had been reduced to one fixed stage.
|
|
Still hackish. Will document and optimize later.
|
|
|
|
Only 32bit depth/stencil surfaces supported for now. Stencil ops not
implemented yet.
|
|
Unless the struct is allocated aligned, aligning the members isn't very
helpful.
|
|
|
|
|
|
|
|
Consolidate the read-modify-write color combining code from
the blend, colormask and output stages.
|
|
|
|
There's no need to push out depth buffer contents on swapbuffers.
Note that this change doesn't throw away depth buffer changes, it simply
holds them in the cache over calls to swapbuffers. The hope is
that swapbuffers will be followed by a clear() which means in that case
we won't have to write the changes out.
|
|
The tile cache is a utility, it shouldn't know anything about the
entity which is making use of it (ie llvmpipe).
Remove llvmpipe parameter to all the tilecache function calls, and
also remove the need to keep a llvmpipe pointer in the sampler structs.
|
|
|
|
|