Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-12-04 | llvmpipe: Port vertex sampler support from softpipe. | José Fonseca | |
Just enough boilerplate code to avoid segfaulting. | |||
2009-11-03 | llvmpipe: remove old prim_setup draw stage | Keith Whitwell | |
Everything now goes through the draw_vbuf handler, the same as regular drivers. Based on Keith's commit 4fe0fc3eba1f79beda890a5016359d549bab6ad4. | |||
2009-10-09 | llvmpipe: Eliminate constant mapping/unmapping. | José Fonseca | |
2009-08-29 | llvmpipe: Pass the alpha ref value and blend color in the jit context. | José Fonseca | |
2009-08-29 | llvmpipe: Pass fragment context to generated function in a single structure. | José Fonseca | |
2009-08-29 | llvmpipe: Drop blend derived state. | José Fonseca | |
Already included in the fragment shader. | |||
2009-08-29 | llvmpipe: Squash the quad pipeline. | José Fonseca | |
It had been reduced to one fixed stage. | |||
2009-08-29 | llvmpipe: Generate the fragment pipeline into a single function. | José Fonseca | |
Still hackish. Will document and optimize later. | |||
2009-08-29 | llvmpipe: Code generate the depth test, and include in the shader. | José Fonseca | |
Only 32bit depth/stencil surfaces supported for now. Stencil ops not implemented yet. | |||
2009-08-29 | llvmpipe: Eliminate non-LLVM fs execution paths. | José Fonseca | |
2009-08-29 | llvmpipe: Tiles in rgba8 format. | José Fonseca | |
2009-08-29 | llvmpipe: Use the generated SoA blending code. | José Fonseca | |
2009-08-29 | llvmpipe: Split the texture cache from the color/depth/stencil cache. | José Fonseca | |
2009-08-29 | llvmpipe: move all depth/stencil/alpha pixel processing into one stage | Keith Whitwell | |
2009-08-29 | llvmpipe: move all color-combine code into lp_quad_blend.c | Keith Whitwell | |
Consolidate the read-modify-write color combining code from the blend, colormask and output stages. | |||
2009-08-29 | llvmpipe: actually pass >1 quad from triangle routine | Keith Whitwell | |
First attempt | |||
2009-08-29 | llvmpipe: rip out old mulithread support | Keith Whitwell | |
2009-08-29 | llvmpipe: make some small steps to flush texture cache less frequently | Keith Whitwell | |
No performance gain yet, but the code is a bit cleaner. | |||
2009-08-29 | llvmpipe: Rename preprocessor symbols too. | José Fonseca | |
2009-08-29 | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca | |