Age | Commit message (Expand) | Author |
2010-07-06 | llvmpipe: disconnect vertex texture sampling from the setup | Zack Rusin |
2010-06-22 | llvmpipe: make geometry shaders and stream output work | Zack Rusin |
2010-06-18 | llvmpipe: limit the number of fragment shader variants kept around | Roland Scheidegger |
2010-06-07 | llvmpipe: hook up basic gs and multiple constant buffer support | Keith Whitwell |
2010-06-01 | llvmpipe: Use struct lp_shader_input in the interpolator. | José Fonseca |
2010-05-06 | llvmpipe: implement occlusion query | Qicheng Christopher Li |
2010-04-28 | llvmpipe: remove unused psize_slot field | Brian Paul |
2010-04-10 | Squashed commit of the following: | Keith Whitwell |
2010-03-13 | Merge commit 'origin/master' into gallium-sampler-view | Keith Whitwell |
2010-03-13 | llvmpipe: setup_context -> lp_setup_context | José Fonseca |
2010-03-10 | Merge branch 'master' into gallium-sampler-view | Michal Krol |
2010-03-01 | llvmpipe: adapt to new vertex element cso | Roland Scheidegger |
2010-02-10 | llvmpipe: adapt to stencil ref changes | Roland Scheidegger |
2010-02-08 | gallium: squash-merge of gallium screen context | Keith Whitwell |
2010-01-16 | Merge remote branch 'origin/master' into lp-binning | José Fonseca |
2010-01-15 | Merge branch 'gallium-noconstbuf' | Roland Scheidegger |
2010-01-11 | llvmpipe: remove scissor cliprect derived state | Keith Whitwell |
2010-01-08 | Merge remote branch 'origin/master' into lp-binning | José Fonseca |
2010-01-07 | llvmpipe: Remove more loose ends of TGSI exec sampling. | José Fonseca |
2010-01-06 | llvmpipe: remove dead code | Keith Whitwell |
2010-01-06 | llvmpipe: merge setup and draw vbuf submodules | Keith Whitwell |
2009-12-24 | gallium: adapt drivers to pipe_constant_buffer removal | Roland Scheidegger |
2009-12-10 | llvmpipe: Fix after sampler view changes. | michal |
2009-12-04 | llvmpipe: Port vertex sampler support from softpipe. | José Fonseca |
2009-11-03 | llvmpipe: remove old prim_setup draw stage | Keith Whitwell |
2009-10-09 | llvmpipe: Pass state to setup. | José Fonseca |
2009-10-09 | llvmpipe: Eliminate constant mapping/unmapping. | José Fonseca |
2009-10-08 | llvmpipe: remove some old sampler support structs | Keith Whitwell |
2009-10-08 | llvmpipe: remove tex tile cache and related code | Keith Whitwell |
2009-10-09 | llvmpipe: Eliminate constant mapping/unmapping. | José Fonseca |
2009-10-08 | llvmpipe: import experimental softpipe rasterizer code, wip binning code | Keith Whitwell |
2009-08-29 | llvmpipe: Pass the alpha ref value and blend color in the jit context. | José Fonseca |
2009-08-29 | llvmpipe: Pass fragment context to generated function in a single structure. | José Fonseca |
2009-08-29 | llvmpipe: Drop blend derived state. | José Fonseca |
2009-08-29 | llvmpipe: Squash the quad pipeline. | José Fonseca |
2009-08-29 | llvmpipe: Generate the fragment pipeline into a single function. | José Fonseca |
2009-08-29 | llvmpipe: Code generate the depth test, and include in the shader. | José Fonseca |
2009-08-29 | llvmpipe: Eliminate non-LLVM fs execution paths. | José Fonseca |
2009-08-29 | llvmpipe: Tiles in rgba8 format. | José Fonseca |
2009-08-29 | llvmpipe: Use the generated SoA blending code. | José Fonseca |
2009-08-29 | llvmpipe: Split the texture cache from the color/depth/stencil cache. | José Fonseca |
2009-08-29 | llvmpipe: move all depth/stencil/alpha pixel processing into one stage | Keith Whitwell |
2009-08-29 | llvmpipe: move all color-combine code into lp_quad_blend.c | Keith Whitwell |
2009-08-29 | llvmpipe: actually pass >1 quad from triangle routine | Keith Whitwell |
2009-08-29 | llvmpipe: rip out old mulithread support | Keith Whitwell |
2009-08-29 | llvmpipe: make some small steps to flush texture cache less frequently | Keith Whitwell |
2009-08-29 | llvmpipe: Rename preprocessor symbols too. | José Fonseca |
2009-08-29 | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca |