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path: root/src/gallium/drivers/llvmpipe/lp_context.h
AgeCommit message (Expand)Author
2010-06-18llvmpipe: limit the number of fragment shader variants kept aroundRoland Scheidegger
2010-06-07llvmpipe: hook up basic gs and multiple constant buffer supportKeith Whitwell
2010-06-01llvmpipe: Use struct lp_shader_input in the interpolator.José Fonseca
2010-05-06llvmpipe: implement occlusion queryQicheng Christopher Li
2010-04-28llvmpipe: remove unused psize_slot fieldBrian Paul
2010-04-10Squashed commit of the following:Keith Whitwell
2010-03-13Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell
2010-03-13llvmpipe: setup_context -> lp_setup_contextJosé Fonseca
2010-03-10Merge branch 'master' into gallium-sampler-viewMichal Krol
2010-03-01llvmpipe: adapt to new vertex element csoRoland Scheidegger
2010-02-10llvmpipe: adapt to stencil ref changesRoland Scheidegger
2010-02-08gallium: squash-merge of gallium screen contextKeith Whitwell
2010-01-16Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2010-01-15Merge branch 'gallium-noconstbuf'Roland Scheidegger
2010-01-11llvmpipe: remove scissor cliprect derived stateKeith Whitwell
2010-01-08Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2010-01-07llvmpipe: Remove more loose ends of TGSI exec sampling.José Fonseca
2010-01-06llvmpipe: remove dead codeKeith Whitwell
2010-01-06llvmpipe: merge setup and draw vbuf submodulesKeith Whitwell
2009-12-24gallium: adapt drivers to pipe_constant_buffer removalRoland Scheidegger
2009-12-10llvmpipe: Fix after sampler view changes.michal
2009-12-04llvmpipe: Port vertex sampler support from softpipe.José Fonseca
2009-11-03llvmpipe: remove old prim_setup draw stageKeith Whitwell
2009-10-09llvmpipe: Pass state to setup.José Fonseca
2009-10-09llvmpipe: Eliminate constant mapping/unmapping.José Fonseca
2009-10-08llvmpipe: remove some old sampler support structsKeith Whitwell
2009-10-08llvmpipe: remove tex tile cache and related codeKeith Whitwell
2009-10-09llvmpipe: Eliminate constant mapping/unmapping.José Fonseca
2009-10-08llvmpipe: import experimental softpipe rasterizer code, wip binning codeKeith Whitwell
2009-08-29llvmpipe: Pass the alpha ref value and blend color in the jit context.José Fonseca
2009-08-29llvmpipe: Pass fragment context to generated function in a single structure.José Fonseca
2009-08-29llvmpipe: Drop blend derived state.José Fonseca
2009-08-29llvmpipe: Squash the quad pipeline.José Fonseca
2009-08-29llvmpipe: Generate the fragment pipeline into a single function.José Fonseca
2009-08-29llvmpipe: Code generate the depth test, and include in the shader.José Fonseca
2009-08-29llvmpipe: Eliminate non-LLVM fs execution paths.José Fonseca
2009-08-29llvmpipe: Tiles in rgba8 format.José Fonseca
2009-08-29llvmpipe: Use the generated SoA blending code.José Fonseca
2009-08-29llvmpipe: Split the texture cache from the color/depth/stencil cache.José Fonseca
2009-08-29llvmpipe: move all depth/stencil/alpha pixel processing into one stageKeith Whitwell
2009-08-29llvmpipe: move all color-combine code into lp_quad_blend.cKeith Whitwell
2009-08-29llvmpipe: actually pass >1 quad from triangle routineKeith Whitwell
2009-08-29llvmpipe: rip out old mulithread supportKeith Whitwell
2009-08-29llvmpipe: make some small steps to flush texture cache less frequentlyKeith Whitwell
2009-08-29llvmpipe: Rename preprocessor symbols too.José Fonseca
2009-08-29llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca