Age | Commit message (Expand) | Author |
---|---|---|
2009-08-29 | llvmpipe: Code generate the depth test, and include in the shader. | José Fonseca |
2009-08-29 | llvmpipe: Eliminate non-LLVM fs execution paths. | José Fonseca |
2009-08-29 | llvmpipe: Tiles in rgba8 format. | José Fonseca |
2009-08-29 | llvmpipe: Use the generated SoA blending code. | José Fonseca |
2009-08-29 | llvmpipe: Split the texture cache from the color/depth/stencil cache. | José Fonseca |
2009-08-29 | llvmpipe: move all depth/stencil/alpha pixel processing into one stage | Keith Whitwell |
2009-08-29 | llvmpipe: move all color-combine code into lp_quad_blend.c | Keith Whitwell |
2009-08-29 | llvmpipe: actually pass >1 quad from triangle routine | Keith Whitwell |
2009-08-29 | llvmpipe: rip out old mulithread support | Keith Whitwell |
2009-08-29 | llvmpipe: make some small steps to flush texture cache less frequently | Keith Whitwell |
2009-08-29 | llvmpipe: Rename preprocessor symbols too. | José Fonseca |
2009-08-29 | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca |