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Androïd/x86 port of Mesa drivers
Hugues Hiegel
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lp_context.h
Age
Commit message (
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Author
2010-07-29
gallium: Implement draw_vbo and set_index_buffer for all drivers.
Chia-I Wu
2010-07-06
llvmpipe: disconnect vertex texture sampling from the setup
Zack Rusin
2010-06-22
llvmpipe: make geometry shaders and stream output work
Zack Rusin
2010-06-18
llvmpipe: limit the number of fragment shader variants kept around
Roland Scheidegger
2010-06-07
llvmpipe: hook up basic gs and multiple constant buffer support
Keith Whitwell
2010-06-01
llvmpipe: Use struct lp_shader_input in the interpolator.
José Fonseca
2010-05-06
llvmpipe: implement occlusion query
Qicheng Christopher Li
2010-04-28
llvmpipe: remove unused psize_slot field
Brian Paul
2010-04-10
Squashed commit of the following:
Keith Whitwell
2010-03-13
Merge commit 'origin/master' into gallium-sampler-view
Keith Whitwell
2010-03-13
llvmpipe: setup_context -> lp_setup_context
José Fonseca
2010-03-10
Merge branch 'master' into gallium-sampler-view
Michal Krol
2010-03-01
llvmpipe: adapt to new vertex element cso
Roland Scheidegger
2010-02-10
llvmpipe: adapt to stencil ref changes
Roland Scheidegger
2010-02-08
gallium: squash-merge of gallium screen context
Keith Whitwell
2010-01-16
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-15
Merge branch 'gallium-noconstbuf'
Roland Scheidegger
2010-01-11
llvmpipe: remove scissor cliprect derived state
Keith Whitwell
2010-01-08
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-07
llvmpipe: Remove more loose ends of TGSI exec sampling.
José Fonseca
2010-01-06
llvmpipe: remove dead code
Keith Whitwell
2010-01-06
llvmpipe: merge setup and draw vbuf submodules
Keith Whitwell
2009-12-24
gallium: adapt drivers to pipe_constant_buffer removal
Roland Scheidegger
2009-12-10
llvmpipe: Fix after sampler view changes.
michal
2009-12-04
llvmpipe: Port vertex sampler support from softpipe.
José Fonseca
2009-11-03
llvmpipe: remove old prim_setup draw stage
Keith Whitwell
2009-10-09
llvmpipe: Pass state to setup.
José Fonseca
2009-10-09
llvmpipe: Eliminate constant mapping/unmapping.
José Fonseca
2009-10-08
llvmpipe: remove some old sampler support structs
Keith Whitwell
2009-10-08
llvmpipe: remove tex tile cache and related code
Keith Whitwell
2009-10-09
llvmpipe: Eliminate constant mapping/unmapping.
José Fonseca
2009-10-08
llvmpipe: import experimental softpipe rasterizer code, wip binning code
Keith Whitwell
2009-08-29
llvmpipe: Pass the alpha ref value and blend color in the jit context.
José Fonseca
2009-08-29
llvmpipe: Pass fragment context to generated function in a single structure.
José Fonseca
2009-08-29
llvmpipe: Drop blend derived state.
José Fonseca
2009-08-29
llvmpipe: Squash the quad pipeline.
José Fonseca
2009-08-29
llvmpipe: Generate the fragment pipeline into a single function.
José Fonseca
2009-08-29
llvmpipe: Code generate the depth test, and include in the shader.
José Fonseca
2009-08-29
llvmpipe: Eliminate non-LLVM fs execution paths.
José Fonseca
2009-08-29
llvmpipe: Tiles in rgba8 format.
José Fonseca
2009-08-29
llvmpipe: Use the generated SoA blending code.
José Fonseca
2009-08-29
llvmpipe: Split the texture cache from the color/depth/stencil cache.
José Fonseca
2009-08-29
llvmpipe: move all depth/stencil/alpha pixel processing into one stage
Keith Whitwell
2009-08-29
llvmpipe: move all color-combine code into lp_quad_blend.c
Keith Whitwell
2009-08-29
llvmpipe: actually pass >1 quad from triangle routine
Keith Whitwell
2009-08-29
llvmpipe: rip out old mulithread support
Keith Whitwell
2009-08-29
llvmpipe: make some small steps to flush texture cache less frequently
Keith Whitwell
2009-08-29
llvmpipe: Rename preprocessor symbols too.
José Fonseca
2009-08-29
llvmpipe: Fork softpipe for experimentation with llvm.
José Fonseca