Age | Commit message (Collapse) | Author |
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Already included in the fragment shader.
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It had been reduced to one fixed stage.
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Still hackish. Will document and optimize later.
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Only 32bit depth/stencil surfaces supported for now. Stencil ops not
implemented yet.
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Consolidate the read-modify-write color combining code from
the blend, colormask and output stages.
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First attempt
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No performance gain yet, but the code is a bit cleaner.
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