Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-10-09 | llvmpipe: remove dead code | Keith Whitwell | |
2009-10-08 | llvmpipe: remove tex tile cache and related code | Keith Whitwell | |
2009-10-04 | llvmpipe: Ensure tile cache transfers are mapped before flushing it. | José Fonseca | |
2009-08-30 | llvmpipe: Texture cache is read-only. No need to flush. | José Fonseca | |
2009-08-29 | llvmpipe: Code generate the depth test, and include in the shader. | José Fonseca | |
Only 32bit depth/stencil surfaces supported for now. Stencil ops not implemented yet. | |||
2009-08-29 | llvmpipe: Split the texture cache from the color/depth/stencil cache. | José Fonseca | |
2009-08-29 | llvmpipe: avoid flushing depth buffer cache on swapbuffers | Keith Whitwell | |
There's no need to push out depth buffer contents on swapbuffers. Note that this change doesn't throw away depth buffer changes, it simply holds them in the cache over calls to swapbuffers. The hope is that swapbuffers will be followed by a clear() which means in that case we won't have to write the changes out. | |||
2009-08-29 | llvmpipe: remove backwards dependency from tilecache to llvmpipe | Keith Whitwell | |
The tile cache is a utility, it shouldn't know anything about the entity which is making use of it (ie llvmpipe). Remove llvmpipe parameter to all the tilecache function calls, and also remove the need to keep a llvmpipe pointer in the sampler structs. | |||
2009-08-29 | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca | |