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android-x86-mesa.git
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Androïd/x86 port of Mesa drivers
Hugues Hiegel
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llvmpipe
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lp_jit.h
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Author
2010-11-30
gallivm/llvmpipe: squash merge of the llvm-context branch
Brian Paul
2010-10-15
llvmpipe: don't pass frontfacing as a float
Keith Whitwell
2010-09-24
llvmpipe: make texture border_color dynamic state
Brian Paul
2010-09-24
llvmpipe: make min/max lod and lod bias dynamic state
Brian Paul
2010-07-13
llvmpipe: pass mask into fragment shader
Keith Whitwell
2010-05-30
llvmpipe: Use pointer_to_func() instead of custom wrappers.
José Fonseca
2010-05-13
llvmpipe: silence casting warnings
Brian Paul
2010-05-12
llvmpipe: Use RAST_WHOLE/EDGE_TEST in more places.
José Fonseca
2010-05-06
llvmpipe: implement occlusion query
Qicheng Christopher Li
2010-04-19
llvmpipe: get 3D texture image stride from an array rather than computing it
Brian Paul
2010-04-16
Merge the lp-surface-tiling branch into master.
Brian Paul
2010-03-18
gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass through
Brian Paul
2010-03-18
llvmpipe: defines for RAST_WHOLE, RAST_EDGE_TEST
Brian Paul
2010-03-18
gallivm/llvmpipe: simplify front/back stencil ref value handling
Brian Paul
2010-03-17
gallivm/llvmpipe: basic stencil testing works
Brian Paul
2010-03-17
gallivm/llmvpipe: pass stencil refs state into z/stencil build code
Brian Paul
2010-03-17
llvmpipe: use new LP_JIT_CTX_ enums for jit context field positions
Brian Paul
2010-03-17
llvmpipe: added stencil ref values to jit context state
Brian Paul
2010-03-11
gallivm/llvmpipe: replace 'int stride' with 'int row_stride[MAX_LEVELS]'
Brian Paul
2010-03-08
llvmpipe/gallivm: checkpoint: array of pointers to mipmap levels
Brian Paul
2010-03-05
llvmpipe: added code to set texture depth, max mipmap levels info
Brian Paul
2010-02-08
llvmpipe: export the tgsi translation code to a common layer
Zack Rusin
2010-01-14
llvmpipe: implement scissor testing
Brian Paul
2010-01-10
llvmpipe: initial mrt support
Keith Whitwell
2010-01-08
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-07
llvmpipe: Remove TGSI sampler pointers from JIT context too.
José Fonseca
2010-01-07
llvmpipe: Remove more loose ends of TGSI exec sampling.
José Fonseca
2009-12-16
llvmpipe: do final the pixel in/out triangle test in the fragment shader
Brian Paul
2009-10-09
llvmpipe: remove dead code
Keith Whitwell
2009-10-08
llvmpipe: remove some old sampler support structs
Keith Whitwell
2009-10-08
llvmpipe: Fix up lp_rast_shade_quads.
José Fonseca
2009-09-11
llvmpipe: Update status in README and TODO/FIXME comments throughout the code.
José Fonseca
2009-09-07
llvmpipe: Code generate the texture sampling inside the shader.
José Fonseca
2009-08-29
llvmpipe: Isolate sampling from TGSI translation.
José Fonseca
2009-08-29
llvmpipe: Better structure dereference naming.
José Fonseca
2009-08-29
llvmpipe: Pass the alpha ref value and blend color in the jit context.
José Fonseca
2009-08-29
llvmpipe: Pass fragment context to generated function in a single structure.
José Fonseca
2009-08-29
llvmpipe: Centralize the C <-> JIT interfaces in one place.
José Fonseca