Age | Commit message (Expand) | Author |
2010-07-13 | llvmpipe: pass mask into fragment shader | Keith Whitwell |
2010-05-30 | llvmpipe: Use pointer_to_func() instead of custom wrappers. | José Fonseca |
2010-05-13 | llvmpipe: silence casting warnings | Brian Paul |
2010-05-12 | llvmpipe: Use RAST_WHOLE/EDGE_TEST in more places. | José Fonseca |
2010-05-06 | llvmpipe: implement occlusion query | Qicheng Christopher Li |
2010-04-19 | llvmpipe: get 3D texture image stride from an array rather than computing it | Brian Paul |
2010-04-16 | Merge the lp-surface-tiling branch into master. | Brian Paul |
2010-03-18 | gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass through | Brian Paul |
2010-03-18 | llvmpipe: defines for RAST_WHOLE, RAST_EDGE_TEST | Brian Paul |
2010-03-18 | gallivm/llvmpipe: simplify front/back stencil ref value handling | Brian Paul |
2010-03-17 | gallivm/llvmpipe: basic stencil testing works | Brian Paul |
2010-03-17 | gallivm/llmvpipe: pass stencil refs state into z/stencil build code | Brian Paul |
2010-03-17 | llvmpipe: use new LP_JIT_CTX_ enums for jit context field positions | Brian Paul |
2010-03-17 | llvmpipe: added stencil ref values to jit context state | Brian Paul |
2010-03-11 | gallivm/llvmpipe: replace 'int stride' with 'int row_stride[MAX_LEVELS]' | Brian Paul |
2010-03-08 | llvmpipe/gallivm: checkpoint: array of pointers to mipmap levels | Brian Paul |
2010-03-05 | llvmpipe: added code to set texture depth, max mipmap levels info | Brian Paul |
2010-02-08 | llvmpipe: export the tgsi translation code to a common layer | Zack Rusin |
2010-01-14 | llvmpipe: implement scissor testing | Brian Paul |
2010-01-10 | llvmpipe: initial mrt support | Keith Whitwell |
2010-01-08 | Merge remote branch 'origin/master' into lp-binning | José Fonseca |
2010-01-07 | llvmpipe: Remove TGSI sampler pointers from JIT context too. | José Fonseca |
2010-01-07 | llvmpipe: Remove more loose ends of TGSI exec sampling. | José Fonseca |
2009-12-16 | llvmpipe: do final the pixel in/out triangle test in the fragment shader | Brian Paul |
2009-10-09 | llvmpipe: remove dead code | Keith Whitwell |
2009-10-08 | llvmpipe: remove some old sampler support structs | Keith Whitwell |
2009-10-08 | llvmpipe: Fix up lp_rast_shade_quads. | José Fonseca |
2009-09-11 | llvmpipe: Update status in README and TODO/FIXME comments throughout the code. | José Fonseca |
2009-09-07 | llvmpipe: Code generate the texture sampling inside the shader. | José Fonseca |
2009-08-29 | llvmpipe: Isolate sampling from TGSI translation. | José Fonseca |
2009-08-29 | llvmpipe: Better structure dereference naming. | José Fonseca |
2009-08-29 | llvmpipe: Pass the alpha ref value and blend color in the jit context. | José Fonseca |
2009-08-29 | llvmpipe: Pass fragment context to generated function in a single structure. | José Fonseca |
2009-08-29 | llvmpipe: Centralize the C <-> JIT interfaces in one place. | José Fonseca |