Age | Commit message (Expand) | Author |
---|---|---|
2010-06-18 | llvmpipe: limit the number of fragment shader variants kept around | Roland Scheidegger |
2010-04-27 | llvmpipe: implement max scene size | Brian Paul |
2010-04-24 | llvmpipe: Move the determination of the number of threads to the screen. | José Fonseca |
2010-04-23 | llvmpipe: increase max 2D texture / surface size to 4K x 4K | Brian Paul |
2010-04-23 | llvmpipe: rename MAXWIDTH, MAXHEIGHT | Brian Paul |
2010-04-23 | llvmpipe: rename lp_tile_size.h to lp_limits.h | Brian Paul |