Age | Commit message (Expand) | Author |
---|---|---|
2009-08-29 | llvmpipe: Generate the fragment pipeline into a single function. | José Fonseca |
2009-08-29 | llvmpipe: Code generate the depth test, and include in the shader. | José Fonseca |
2009-08-29 | llvmpipe: Put the position coefficients together with the inputs. | José Fonseca |
2009-08-29 | llvmpipe: Compute interpolation coeffs directly into SoA layout. | José Fonseca |
2009-08-29 | llvmpipe: Use the generated SoA blending code. | José Fonseca |
2009-08-29 | llvmpipe: actually pass >1 quad from triangle routine | Keith Whitwell |
2009-08-29 | llvmpipe: Rename preprocessor symbols too. | José Fonseca |
2009-08-29 | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca |