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path: root/src/gallium/drivers/llvmpipe/lp_quad_fs.c
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2009-08-29llvmpipe: Code generate the depth test, and include in the shader.José Fonseca
Only 32bit depth/stencil surfaces supported for now. Stencil ops not implemented yet.
2009-08-29llvmpipe: Code generate alpha testing and append to generated fragment shader.José Fonseca
2009-08-29llvmpipe: Code generate the position interpolation.José Fonseca
2009-08-29llvmpipe: Put the position coefficients together with the inputs.José Fonseca
The automatic search'n'replace leaves lp_setup.c a bit ugly, but this code will be eventually code generated as well.
2009-08-29llvmpipe: Put color/depth directly into the quad structure.José Fonseca
2009-08-29llvmpipe: use align_malloc for all structs containing ALIGN16 membersKeith Whitwell
Unless the struct is allocated aligned, aligning the members isn't very helpful.
2009-08-29llvmpipe: Rasterize the quads according to what the blend function expects.José Fonseca
2009-08-29llvmpipe: Silence compiler warnings.José Fonseca
2009-08-29llvmpipe: Implement KIL.José Fonseca
2009-08-29llvmpipe: Compute interpolation coeffs directly into SoA layout.José Fonseca
2009-08-29llvmpipe: Pass the interpolation factors as scalars.José Fonseca
2009-08-29llvmpipe: Eliminate dependency on tgsi_exec_machine.José Fonseca
2009-08-29llvmpipe: Eliminate non-LLVM fs execution paths.José Fonseca
2009-08-29llvmpipe: move all depth/stencil/alpha pixel processing into one stageKeith Whitwell
2009-08-29llvmpipe: expand quad pipeline to process >1 quad at a timeKeith Whitwell
This is part one -- we still only pass a single quad down, but the code can now cope with more. The quads must all be from the same tile.
2009-08-29llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca